﻿// Custom block styles
// ===================
//
//
// Editing this file is the easiest way to change the color of individual blocks or #tags.
//
//
// => If you want to change grass, foliage and water tints for biomes, use custom.biometints.txt.
// => If you want to add modded blocks with default map style, use custom.blocktags.txt.
// => If you want to change default map colors, use custom.colors.txt.
//
//
//
// Simple usage
// ============
//
//
// Add one line for each block you want to customize.
//
// Formats:
//
//     blockname = #rrggbb
//     blockname = rgb(r,g,b)
//     blockname = rgba(r,g,b,a)
//
// Example:
//
//	   cactus = #00ff00
//	   cactus = rgb(0, 255, 0)
//	   cactus = rgba(0, 255, 0, 0.5)
//
// Search the web for "html color codes" to get the #rrggbb value for a color.
//
//
//
// Advanced usage
// ==============
//
//
// You can use
//
// * Namespaces (minecraft:stone, biomesoplenty:quicksand)
// * Wildcards (minecraft:*_ore, minecraft:piston*)
// * Multiple block names in a line, separated by commas ("sand, sandstone = #ffff00")
// * Tags instead of block names (#leaves, #vine, #door)
// * Color IDs instead of #rrggbb (map.leaves, map.grass), see custom.colors.txt
// * $grass, $foliage and $water color IDs to use biome tints for a block (eg. "myleaves = $foliage")
// * Biomes (minecraft:forest/minecraft:oak_leaves)
// * Block states (minecraft:coral_block[coral_color:blue,dead_bit:0])
//
//
// Block state names and values for Java and Bedrock can be found on the Minecraft Wiki.
//
// The "minecraft:" namespace prefix can be omitted for vanilla block and biome names.
//
//


minecraft:myblock = #ff0000
