uNmINeD 0.14.1 – Optimization
New uNmINeD development snapshot is available for download! Changes: New chunk processing and rendering workflowAdded I/O schedulingOptimized block name pattern matching (faster stylesheets)Improved support for worlds with negative Y (Minecraft 1.17)Fixed missing zoom out tiles in generated web maps(CLI) The --area parameter now accepts block, chunk and region rectangles uNmINeD now reads region files one by one and sequentially instead of random access. This has a huge impact on chunk read times on hard disks (5-10x). uNmINeD now also have a new task scheduler and a new render pipeline with some buffering that allows reducing the number of chunks that need to be read and processed more than once. Value of the --area parameter can be a block, a chunk or a region rectangle. The rectangle can be specified using two points (top-left and bottom-right corners of the rectangle), or using one point (top-left corner), and a size (width, height). Syntax: --area=b(x,z,width,height)--area=c(x,z,width,height)--area=r(x,z,width,height)--area=b((x1,z1),(x2,z2))--area=c((x1,z1),(x2,z2))--area=r((x1,z1),(x2,z2)) The bottom and right edges specified by the point (x2,z2) are exclusive, they are outside of the rectangle.