uNmINeD

Hi,

uNmINeD is an easy to use and fast Minecraft and Hytale world viewer and mapper tool. It can read Minecraft Java Edition, Minecraft Bedrock Edition and Hytale world files and renders a browseable 2D overview map that you can export as an image or a web page.

It works on Windows, Linux and macOS.

See downloads, or scroll down for more screenshots, news and release notes.

There is a subreddit for posting beautiful map images, and we have a Discord server.

Screenshot:

Continue ReadinguNmINeD

uNmINeD 0.20.11-dev

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Fixed lossy WebP transparent background
  • Missing Bedrock LevelDB *.ldb files are ignored instead of throwing an error
  • Added LibDeflate for linux-musl (Alpine) builds for speed
  • Improved Bedrock to Java block conversion speed
  • 2D rendering speed optimizations
  • Improved 26.3+ default blockstate resolving speed
  • (Isometric) Added 14° pitch angle
  • (Isometric) Redesigned block model processing, caching and rendering pipeline
  • (Isometric) Huge drop in memory usage
  • (Isometric) Improved speed
  • (Isometric) Improved CPU utilization
  • (Isometric) Fixed crashes when using image adjustments

Notes:

  • Isometric image and web export is not yet available
  • Documentation and howto’s for isometric mode are coming soon

Setting up isometric mode:

  • Isometric mode and the experimental block model rendering needs a Java Edition client JAR file for both Java and Bedrock worlds. Select one in World/App settings menu (“Default Minecraft client JAR to use” setting). If you do not have a Java Edition client installed, you can download a client JAR file from the Minecraft Wiki.
  • For Bedrock, select a vanilla resource pack ZIP file in World/App settings. You can download one from GitHub: click on Assets, then download the bedrock-samples-*-full.zip file. Versions does not have to match exactly, using the latest resource pack usually works.
Continue ReadinguNmINeD 0.20.11-dev

uNmINeD 0.20.9-dev

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Fixed 3-digit #rgb color parsing
  • Fixed background color handling in web export
  • Fixed Go to spawn and Go to player buttons for JE 26.x
  • (GUI) Fixed broken highlighter GUI
  • (GUI) Improved sun direction selector
  • (Isometric) Speed (~2x) and memory optimizations
  • (Isometric) Added sunlight shadow casting
  • (Isometric) Added top edge lightening
  • (Isometric) Added block variant randomization
  • (Isometric) Added high precision alpha blending
  • (Isometric) Added a lot of settings
  • (Isometric) Improved water rendering quality
  • (Isometric) Fixed zoom positioning
  • (GUI) Updated ReactiveUI to 24.x
  • Rolled back to .NET 10.x

Sunlight shadows in isometric mode:

Continue ReadinguNmINeD 0.20.9-dev

uNmINeD 0.20.8-dev

  • Post comments:20 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Fixed support for Bedrock worlds with missing LevelDB log file
  • Added support for Bedrock sections without biome information
  • (Isometric) Added horizontal and vertical north directions (using cabinet projection)
  • (Isometric) Speed and memory optimizations
  • (Isometric) Fixed broken north direction buttons (broken in 0.20.7)

Cabinet projection:

Continue ReadinguNmINeD 0.20.8-dev

uNmINeD 0.20.7-dev

  • Post comments:2 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (Isometric) Moved isometric settings to a separate tab
  • (Isometric) Added gamma and contrast settings (brighter and more vibrant images)
  • (Isometric) Added water transparency and depth fading settings
  • (Isometric) Biome blending is now ON by default
  • (Isometric) Fixed rendering queue cancellation
  • (Isometric) Fixed high IO pressure during rendering
  • (Isometric) Rendering speed optimizations

Screenshot:

Continue ReadinguNmINeD 0.20.7-dev

uNmINeD 0.20.6-dev

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Improved Java Edition datapack error handling and logging
  • (Isometric) Speed optimizations
  • (Isometric) Ambient occlusion shading now works at chunk borders
  • (Isometric) Added water transparency
  • (Isometric) Added support for waterlogged blocks
  • (Isometric) Added support for transparent textures
  • (Isometric) Added biome tint blending

Transparent water and smooth biome borders:

Continue ReadinguNmINeD 0.20.6-dev

uNmINeD 0.20.5-dev

  • Post comments:4 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Right click menu items now work in isometric mode
  • Fixed isometric block rotation mismatches (mushroom blocks, logs)
  • Fixed isometric tile rendering failures (broken in 0.20.4)
  • Fixed isometric tile pixel alignment glitches (sometimes there was an one pixel gap between tiles)
Continue ReadinguNmINeD 0.20.5-dev

uNmINeD 0.20.4-dev

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Optimizations for isometric mode (more speed, reduced memory usage)
  • Isometric mode is now available from zoom 1:1 to 16:1
  • Fixed KeyNotFoundException when rendering zoom-out tiles for web
Continue ReadinguNmINeD 0.20.4-dev

uNmINeD 0.20.3-dev

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Bedrock LevelDB log file reader optimizations (speedup for worlds with large log files)
  • Isometric mode optimizations (huge speedup, less memory usage)
  • Isometric mode now uses the block filter settings
  • Added support for Java Edition default blockstates (from 26.3-snapshot-7)
  • Upgraded to .NET 11 (preview.7)

Default blockstates

Minecraft Java Edition from version 26.3-snapshot-7 does not store blockstate properties in the world save files when referencing a default blockstate. This caused these blockstates to render incorrectly.

uNmINeD now uses a configuration file config/vanilla.defaultblockstates.java.txt to resolve default vanilla blockstate properties. If it encounters a blockstate reference without properties, it will use the default properties from the configuration file.

The configuration file only contains default blockstate information for vanilla blocks. A mod will be available later that will allow you to generate a blockstate configuration file for modded worlds.

Continue ReadinguNmINeD 0.20.3-dev

uNmINeD 0.20.2-dev

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added two additional zoom levels to isometric mode, now it works from 4:1 to 16:1
  • (CLI) Added webp-format (lossless, lossy), webp-method (0..6) and webp-quality (0..100) command line parameters to web export
  • Fixed default webp format, now it’s lossless instead of lossy
  • Fixed sulfur caves, dappled forest and nether colors/tints
  • Fixed Java local player GUID parsing
  • Fixed water block levels in isometric mode

The isometric mode is not yet optimized for speed, and isometric map tiles are not yet cached. Future releases will be faster.

Continue ReadinguNmINeD 0.20.2-dev