uNmINeD

Hi,

uNmINeD is an easy to use and fast Minecraft world viewer and mapper tool. It can read Minecraft Java and Bedrock Edition world files and renders a browseable 2D overview map that you can export as an image or a web page.

It works on Windows, Linux and macOS.

See downloads, or scroll down for more screenshots, news and release notes.

There is a subreddit for posting beautiful map images, and we have a Discord server.

uNmINeD on Windows
uNmINeD on Windows
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uNmINeD 0.18.15

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New uNmINeD development snapshot is available for download!

Changes:

  • Added support for JE 1.19.2 / BE 1.19.20
  • Added support for BE Preview 1.19.40.20 worlds (level.dat version 10)
  • (GUI) Updated AvaloniaUI to 11.0.0-preview1
  • Changed “if.” prefix to “if-” in config subfolder names
  • (Fixed) BE loader crashes on empty player data
  • Minor bug fixes

The AvaloniaUI update should fix Apple M1 issues.

There might be some GUI glitches on every platform due to breaking changes in AvaloniaUI, these will be fixed in next releases.

Continue ReadinguNmINeD 0.18.15

uNmINeD 0.18.11

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added server player markers and player NBT inspector
  • Added support for Bedrock 1.18.20+ beta worlds (the “seed parity” update)
  • Added 0-360° sun direction range for shadows and elevation shading
  • (GUI) Fixed crashes and memory leaks
  • Fixed vanilla biome tints
  • Fixed Bedrock biome number mapping for oceans
  • Fixed Bedrock biome names
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uNmINeD 0.18.10 – Slime and glass

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New uNmINeD development snapshot is available for download!

Changes:

  • Added transparent glass (can be set from full transparent to full opaque)
  • Fixed alpha blending when there are several transparent blocks on top of each other
  • (GUI) Added slime chunks layer

Slime chunk information is not saved to world files, so uNmINeD finds slime chunks by calculation from seed (like chunkbase.com does). It is a GUI only feature, and not included in exports.

Credits:

  • Slime chunk calculation code for Bedrock Edition worlds is based on the great work of protolambda, jocopa3, PHO and hhhxiao, and uses a Mersenne Twister random generator coded by Takuji Nishimura and Makoto Matsumoto.
  • Slime chunk calculation code for Java Edition worlds is based on information from the Minecraft Wiki.
Slime blocks shown in uNmINeD
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uNmINeD 0.18.8 – Highlighter

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New uNmINeD development snapshot is available for download!

Changes:

  • Added highlighter
  • Added Replace flowing water option to fix issues caused by random chunks of flowing water found in Bedrock oceans
  • (GUI) Added highlighter settings

This first release of the highlighter is pretty simple, but it can do a lot. It can be used to find blocks and biomes, to check block distribution, and to create interesting visualizations. Highlighters are saved with map settings, and can be used with the CLI.

Examples:

Dripstones, lush caves and villages are highlighted
Highlighted emerald ore
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uNmINeD 0.18.7

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added block state info to status bar
  • (GUI) Added copy block name context menus
  • (GUI) Improved block list
  • (GUI) Added background color option to image and web export
  • (GUI) Fixed memory leaks
  • (CLI) Added --background option to image and web export
Continue ReadinguNmINeD 0.18.7