uNmINeD

Hi,

uNmINeD is an easy to use and fast Minecraft and Hytale world viewer and mapper tool. It can read Minecraft Java Edition, Minecraft Bedrock Edition and Hytale world files and renders a browseable 2D overview map that you can export as an image or a web page.

It works on Windows, Linux and macOS.

See downloads, or scroll down for more screenshots, news and release notes.

There is a subreddit for posting beautiful map images, and we have a Discord server.

Screenshot:

Continue ReadinguNmINeD

uNmINeD 0.20.1-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Breaking change: the “Use textures when zooming in” (CLI: --textures=true) experimental feature is no longer available
  • Added 2.5D top-down block model rendering mode (feature preview)
  • Added isometric rendering mode (feature preview)
  • Added support for the new chunk NBT format introduced in 26.3-snapshot-7.
  • Added support for region files with LZ4 compression (JE 1.20.5+).
  • Added 3D block model preview to the block list and the status bar
  • Optimized/fixed Bedrock LevelDB loader (100x speed and 100x less memory usage with large log files)
  • Improved Hytale installation and save folder detection on Windows
  • Fixed a lot of datapack and resource pack related issues
  • Updated Avalonia UI to 12.1.1. Many thanks to the Avalonia Team for granting me the community license.

Block model handling

uNmINeD now can read and use 3D block models from Java Edition client JARs and datapacks, and render them in 2.5D top-down and isometric views.

Bedrock Edition does not have 3D block models available for external tools, so uNmINeD uses Java block models to render Bedrock blocks. You will need a Java client JAR file to make this work. You can download it even if you do not have Java Edition, the original Mojang download links are available on GitHub, scroll right to see the client JARs.

Assigning Java block models to Bedrock blocks is controlled by config/bedrockmapping.json. The content of this file is largely based on information extracted from the Chunker project.

Bedrock fences, stairs, glass panes and other connecting blocks may render incorrectly if you have a version older than 1.26.40, because the required information is not present in the world save files.

Block model rendering mode

🚧This is a preview of a new feature under development.

uNmINeD now can render 3D block models to draw blocks instead of using single colors.

  • It works at 4:1 or higher zoom-in levels
  • It works with shadows
  • It works with image and web export
  • It does not need a GPU (uses only CPU)
  • It requires a Java Edition client JAR file even if you use it with Bedrock worlds.

Use the --blockrender=true command line parameter to enable block model rendering in the CLI.

Isometric rendering mode

🚧This is a preview of a new feature under development.

uNmINeD now can render an “isometric” (axonometric) 3D map.

  • It only works at 16:1 zoom-in level (other zoom levels coming soon)
  • It has multiple view angles
  • Image and web export not yet available
  • It does not need a GPU (uses only CPU)
  • It is only available in the GUI (CLI will come later)
  • Shadow rendering will come later
  • It requires a Java Edition client JAR file even if you use it with Bedrock worlds.

Notes and known issues

Block model rendering is a new feature under development. There are a lot of bugs, glitches and unfinished stuff. The code is not yet optimized for speed, upcoming releases will be faster.

Some of the most visible known problems:

  • Some 3D block models are not rendered correctly or not visible at all
  • Waterlogged blocks are rendered as dry
  • Custom (modded) Bedrock blocks are not rendered at all
  • Ambient occlusion shading in isometric mode does not work at chunk borders
  • Blocks do not cast shadow on themselves
  • Terrain elevation shading is applied incorrectly
  • Water settings are ignored
  • Water transparency is not supported in isometric mode
Continue ReadinguNmINeD 0.20.1-dev

uNmINeD 0.19.60-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Datapack and mod load errors are now ignored when opening a world
  • (GUI) The log now include a stack trace of errors that occur when opening the world
  • Improved handling of broken mods/datapacks
Continue ReadinguNmINeD 0.19.60-dev

uNmINeD 0.19.59-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (Hytale) Added texture average color calculation for vanilla blocks from the latest installed game assets
  • (Hytale) Added texture average color calculation for custom blocks added by mods
  • (Hytale) Updated vanilla stylesheet to version 2026-03-23
  • (Minecraft) Fixed an issue where the Bedrock vanilla resource pack would not load in some cases
  • (GUI) Fixed a zoom glitch when a map marker was under the mouse cursor
Continue ReadinguNmINeD 0.19.59-dev

uNmINeD 0.19.58-dev – Modded worlds

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New uNmINeD development snapshot is available for download!

Changes:

  • (Minecraft) Reworked datapack and mod handling
  • (Minecraft) Textures now can be used with Bedrock worlds (experimental)
  • (Minecraft) Colors for custom/modded blocks now can be calculated automatically from textures
  • (CLI) Textures now can be used with the CLI

Automatic colors for custom blocks

uNmINeD now can read biome and block metadata from datapacks/mods and behavior/resource packs, and it calculates map colors for custom blocks automatically by averaging their textures instead of displaying them as pink.

Textured rendering

By default, uNmINeD displays each block as a square filled with a single color. When textured rendering is enabled, it still does not render blocks in 3D, instead it fills the squares with an image (the in-game texture of a block) rather than a solid color.

Textured rendering can be enabled on the render settings side panel (the tab with a cog wheel icon). It works for zoom-in levels 4:1 or higher. It works well with cube-like blocks, but fences, walls and other blocks with a complex 3D model look off. Upcoming releases will be able to render fences and walls correctly, and images to be used for complex blocks will be customizable.

Usage with Java Edition

Using textures or datapacks/mods with Java Edition worlds requires a Minecraft client JAR file. If you have Minecraft installed, uNmINeD will automatically find your client JAR file, otherwise you have to copy it from another machine, and select it in uNmINeD’s app settings.

Usage with Bedrock Edition

Using textures or behavior packs with Bedrock Edition worlds requires a vanilla resource pack. You can download it from Mojang: https://github.com/Mojang/bedrock-samples/releases. Find your version (or use the latest), click on Assets, and download the full package named bedrock-samples-xxxxx-full.zip (or the source code zip package, either one is good), then select the downloaded file in uNmINeD’s app settings.

CLI usage

Use --java-client-jar=/path/to/1.21.11.jar to select your Minecraft client JAR.

Use --bedrock-vanilla-pack=/path/to/bedrock-samples-v1.26.0.2-full.zip to select your vanilla resource pack.

Use --textures=true for textured rendering (effective at zoom-in levels 4:1 or higher).

Selecting a client JAR or a vanilla resource pack is required for all datapack related functions, including automatic color calculation for custom blocks and textured rendering.

Screenshots

Oh The Biomes We’ve Gone:

Biomes O’Plenty:

Regions Unexplored:

Terralith:

Wilder Wild:

Continue ReadinguNmINeD 0.19.58-dev – Modded worlds

uNmINeD 0.19.57-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (Minecraft) Added and fixed a lot of building block colors
  • (Minecraft) Fixed Java Edition region loading issues that were occuring on some systems
  • (Hytale) Added support for RocksDB world storage type (thanks to rocksdb-sharp)
  • (Hytale) Map colors are now calculated based on in-game textures
  • (Hytale / GUI) Added Hytale player markers
  • (GUI) Added export functions to the block list panel

uNmINeD now uses different colors for each Minecraft stone type (basalt, diorite, andesite, etc.), and the color of stone and cobblestone blocks are now darker to better match the in-game color. Many other blocks now have a distinct color (gold, lapis, diamond, etc.). If you want to go back to the previous map colors, turn off the Natural stones, Masonry and Mineral blocks settings on the stylesheet sidebar tab.

Hytale support is still experimental. There may be bugs and crashes.

A Hytale world map rendered in uNmINeD:

Continue ReadinguNmINeD 0.19.57-dev

uNmINeD 0.19.56-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Improved Hytale map colors
  • Improved Hytale processing speed
  • Added grass tints for Hytale (read from chunk data)
  • Added water biome tints for Hytale (read from configuration)
  • Added player names for Hytale
  • Block name matcher now treats patterns ending in ** specially, the pattern foo** means foo or foo_*
  • (GUI) Fixed broken chunk inspector GUI
  • (GUI) Fixed broken web export GUI

The Hytale support is still experimental. There may be bugs, crashes, and the map colors are still unfinished.

!!! WARNING !!!

It has not yet been tested whether uNmINeD can be used safely while Hytale is running. Always close Hytale before using uNmINeD to prevent data corruption!

A Hytale world in uNmINeD:

Continue ReadinguNmINeD 0.19.56-dev

uNmINeD 0.19.55-dev – Hytale

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New uNmINeD development snapshot is available for download!

Changes:

  • Added support for Hytale (experimental)
  • Added support for Minecraft 26.1-snapshot-6 worlds
  • Added support for multiple asterixes in block name patterns
  • Fixed broken textured rendering for Java Edition

uNmINeD now can read Hytale worlds. This is an experimental feature under development. Map colors are far from finished, the code is slow, and there may be bugs and crashes.

!!! WARNING !!!

It has not yet been tested whether uNmINeD can be used safely while Hytale is running. Always close Hytale before using uNmINeD to prevent data corruption!

Check your Hytale world in uNmINeD and have fun!

Continue ReadinguNmINeD 0.19.55-dev – Hytale

Hytale

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Hytale support is coming soon!

Hytale is a sandbox RPG game developed by Hypixel Studios, released in early access on 13 January 2026.

Hytale worlds are built from blocks, just like Minecraft, so uNmINeD can display them after some minor development and configuration.

This is what a Hytale world looks like in uNmINeD:

Continue ReadingHytale