uNmINeD 0.19.17-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added smooth zoom for the cubiomes layer
  • (GUI) Changed log viewer control to AvaloniaEdit
  • (GUI) Started some user interface restructuring
  • (GUI) Fixed crashes when zooming in and out crazy fast
  • (GUI) Fixed crashes when rendering caves at deeper zoom levels
  • (GUI) Fixed random crashes caused by some map tiles were disposed multiple times
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uNmINeD 0.19.16-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added smooth zooming capabilities to the map control
  • (GUI) Changed edit boxes in the settings panel to update value only when losing focus
  • (GUI) Fixed flickering tiles due to pixel alignment issues
  • (GUI) Performance improvements in the cubiomes layer
  • Fixed crashes caused by thread synchronization issues
  • Fixed crashes releated to the “Render unknown blocks as” setting

The smooth zooming feature is not perfect yet, but the user experience is still much better than the previous version. No more flickering tiles when zooming!

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uNmINeD 0.19.14-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Added shadow mapping mode with opacity settings for foliage and water so leaves and waterfalls can cast lighter and smoother shadows
  • Fixed issues that appeared in 0.19.13, including broken night mode and highlighter settings

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uNmINeD 0.19.13-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Performance boost! 🚀
  • Rendering optimizations
  • Chunk processing optimizations
  • New optimized stylesheet engine implementation
  • Optimized anvil chunk processing (for JE worlds before 1.13)
  • Compiled with R2R for better startup time, JIT caused initial slowness is gone
  • Enabled libdeflate on all platforms except win-arm64 for better decompression performance
  • (GUI) Changed tile cache image format from PNG to QOI for better performance

uNmINeD is now faster than ever.

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uNmINeD 0.19.10-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added visual area selection tool for image/web export
  • (GUI) Added Y slider for the cubiomes seed map layer
  • (GUI) Added global settings window
  • (GUI) Added Minecraft installation path setting (for the texture loader)
  • (GUI) Fixed memory leaks
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uNmINeD 0.19.8-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added textured rendering (feature preview)
    • The textured rendering is a feature preview, it’s only available in the GUI at this time (no export, no CLI). It works with Java worlds, and requires Minecraft to be installed.
  • Optimization
    • Reduced memory usage
    • Faster chunk processing
    • Faster shadow mapping (huge boost for 3D shadows!)
    • Faster expression evaluating, tag resolving and stylesheet rule processing
    • Faster rendering
    • Faster initial map loading
  • Shadow rendering
    • Improved and high resolution shadow mapping that looks good when zooming in
    • Grass, flowers and other blocks tagged with #shadowless do not cast shadows and appear flat, resulting a clearer image
  • Biome tinting
    • Improved biome tinting
    • Biome tints are now enabled by default (turn it off to get the classic uNmINeD look)
    • Cartographic elevation gradient is now compatible with biome tinting
    • Biome tints are loaded from Java game folder mods (../../mods)
  • Code cleaning
    • (GUI) Fixed memory leaks
    • (GUI) Viewmodel lifetime management fixes
    • (GUI) Updated Caliburn.Micro.Avalonia to the official package

Known issues:

  • In some cases, there is still a significant memory leak after closing a world.

Breaking changes:

  • Map settings related to biome tinting has changed. You may need to adjust your saved map settings created with earlier versions.

Rendering with textures and high resolution 3D shadow mapping:

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