uNmINeD 0.19.6-dev

  • Post comments:3 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added a cubiomes-based “seed map” layer (experimental)
  • (GUI) Upgraded Avalonia to 11.0.0
  • Moved to .NET 8.0-preview5
  • Removed .NET version from downloaded package file names
  • Minor fixes

The cubiomes seed map layer shows predicted biomes across the entire map, even in unexplored areas. At this time it is only available on Windows 64-bit. The seed map is NOT included in the web map or image export.

Without cubiomes seed map:

With cubiomes seed map:

Continue ReadinguNmINeD 0.19.6-dev

uNmINeD 0.19.5-dev

  • Post comments:3 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added transparency slider for barrier blocks
  • Added customizable heightmap color gradients (see library/heightmaps and library/depthmaps)
  • Fixed zoom-out tile rendering for far away areas in web export
  • Added rgba(r,g,b,a) color parsing for transparent block colors (r=0..255, g=0..255, b=0..255, a=0.0..1.0)
  • Minor fixes

Heightmap rendering mode:

Continue ReadinguNmINeD 0.19.5-dev

uNmINeD 0.19.4-dev

  • Post comments:3 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added a main menu bar
  • Added biome rendering mode (see config/custom.biomecolors.txt for customization)
  • Added heightmap rendering mode (customization coming soon)
  • Fixed rgb(r,g,b) color parsing
  • Added hsl(h,s,l) color format, similar to HTML/CSS (hue=0..360, saturation=0..100, lightness=0..100)
  • Minor fixes

Biome rendering mode uses well known colors from the Amidst and cubiomes seed mapping projects:

Continue ReadinguNmINeD 0.19.4-dev

uNmINeD 0.19.1-dev

  • Post comments:2 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added a dimension selector
  • (GUI) Lot of minor changes
  • (GUI) Lot of fixes
  • (GUI) Lot of code cleaning
  • (GUI) Moved to Avalonia 11-RC1.1
  • (GUI) Refactored legacy code to use nullable reference types
  • Moved to .NET 7.0
  • Managed to get .NET 7.0 assembly trimming to work (this was hard)
  • Added a more accurate shadow rendering mode (slow, to be optimized)
  • JS stylesheet API breaking changes
  • Improved default stylesheet for Bedrock

Continue ReadinguNmINeD 0.19.1-dev

uNmINeD 0.18.28

  • Post comments:8 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Added tagging for blockstates. This makes tag based styling possible for Bedrock where blockstates often have different styles.
  • Added a new parser for evaluating block and biome expressions (can be used with filters, highlighters, tags and styles)
  • Added blockstate support to filters
  • Added blockstate support to highlighters
  • Added support for rgb(r, g, b) color format where r, g and b are 0-255
  • Fixed negative coordinate related issues on systems with incompatible integer format settings

The new expression parser and evaluator supports not only blockstates but complex expressions with and/or/xor/not logical operators and parenthesis. It is also compatible with the previous format.

Example expressions:

  • block name: dirt
  • with namespace: minecraft:dirt
  • wildcards: *:*_leaves
  • blockstate properties: sand[sand_type:red]
  • logical NOT (exclamation mark): !sand
  • logical OR (comma): *_leaves, *_log
  • logical AND (space): *_slab smooth_*
  • logical XOR (caret): *_slab ^ smooth_*
  • parenthesis: !(acacia_leaves, oak_leaves) ([distance:3], [distance:5])

Operator precedence from highest to lowest: NOT, AND, XOR, OR.

Note: commas between blockstate properties are not considered OR operators, but list separators: leaves[old_leaf_type:oak,persistent_bit:0]

Continue ReadinguNmINeD 0.18.28

uNmINeD 0.18.26

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Added automatic loading of player names from local Minecraft JE installation (usercache.json)
  • (GUI) Improved Bedrock world loading
  • (GUI) Improved player list loading performance, markers are now visible while still loading
  • (GUI) Improved support for large amount of players (tested on a JE world with 30k+ players)
  • (GUI) Improved startup performance when there are large number of registered folders/worlds or slower drives
  • (GUI) Minor UI improvements
  • Fixed handling of weird LevelDB keys in some Bedrock worlds (caused world loading to hang)

The player list and markers are still under development.

Continue ReadinguNmINeD 0.18.26