uNmINeD 0.18.4

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New uNmINeD development snapshot is available for download!

Changes:

  • More speed for Bedrock worlds
  • Added flat seagrass option (turned on by default)
  • Cartographic elevation gradient now blends with styled biomes
  • (GUI) Updated AvaloniaUI to 0.10.11. This probably fix the Apple M1 and other ARM builds.
  • Fixed: savanna plateau biome did not styled as savanna
  • Fixed: web generator did not update changed tiles
  • Fixed: missing map tiles for Bedrock
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uNmINeD 0.18.1 – Customization

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New uNmINeD development snapshot is available for download!

Changes:

  • Brighter map
  • Added dark forest biome style
  • Added vanilla biome tints option to render vanilla biomes using in-game tints
  • Flat grass option now flattens out tall grass (to hide elevation shading and shadows cast by grass/flower/sapling/etc. blocks)
  • Moved/renamed configuration files (blockcolors.txt => config/blockstyles.txt)
  • Added support for *.blockstyles.txt config files (to customize block styles)
  • Added support for *.biometints.txt config files (to customize biome tints)
  • Added support for *.blocktags.txt config files (to add modded blocks)
  • Added support for *.colors.txt config files (to change map colors)
  • Added support for biome based coloring in *.blockstyles.txt
  • Added support for biome tints in *.blockstyles.txt
  • Fixed crashes

About the configuration files

uNmINeD loads configuration from the following files in the config folder:

  • Block styles from *.blockstyles.txt
  • Biome tints from *.biometints.txt
  • Color IDs from *.colors.txt
  • Block tags from *.blocktags.txt
  • Block tags from *.blocktags.js
  • Stylesheets from *.stylesheet.js
  • Biome number mappings from *.biomenumbers.java.json (for JE before 1.18)
  • Biome number mappings from *.biomenumbers.bedrock.json (for BE)
  • Block number mappings from *.blocknumbers.java.json (for JE before 1.13)

Good to know:

  • You can edit all these config files, and add your own.
  • uNmINeD looks for configuration files inside all subfolders and ZIP archives.
  • It is recommended to keep config files in subfolders (config/my-awesome-pack/blockstyles.txt), or in ZIP arhives (config/my-awesome-pack.zip), especially if you want to share them.
  • Postfixes “.java” and “.bedrock” can be added to any config file name to load them only for those world types (eg. my.blockstyles.java.txt will be loaded only for Java worlds).
  • Biome number mappings are not used for Java Edition 1.18 and newer versions.
  • Block number mappings are used only for Java Edition 1.13 and older versions.
  • Block numbers are not used for Bedrock Edition.
  • Config files in the default subfolder are loaded first, then the others in alphabetical order. Inside a subfolder or a ZIP archive, file names starting with “default.” are loaded first. If a value is defined in multiple files, the last value loaded will be used.

Other configuration locations:

  • Biome tints can be loaded from data packs in the game folder.
  • Block number mappings are loaded from level.dat in the game folder for Forge worlds before JE 1.13.

Screenshots

Dark forest with and without shadows:

Continue ReadinguNmINeD 0.18.1 – Customization

uNmINeD 0.17.22

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New uNmINeD development snapshot is available for download!

Notable changes:

  • (GUI) Added local player position marker for Bedrock
  • (GUI) Added autorefresh for Java worlds (the map is updated when Minecraft has saved chunks)
  • (GUI) Added water depth info to bottom status bar
  • (GUI) Fixed crashes
  • Improved support for BiomesOPlenty blocks

The GUI now seems to be pretty stable, the random crashes are gone. I hope.

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uNmINeD 0.17.21

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New uNmINeD development snapshot is available for download!

Changes:

  • Added blockcolors.txt file to define custom block colors in an easy way
  • (WEB) Added custom.markers.js file for adding custom map markers
  • New slicer algorithm
  • Block filter replaces waterlogged blocks by water instead of air (filtering out seagrass and kelp finally works as expected)
  • Reworked water rendering and settings (changed mapsettings.json format)
  • Added support for auto loading biome tints from data packs like Terralith
  • Added “Copy as SNBT” to NBT view
  • Slightly changed map colors to make it brighter
  • (GUI) Fixed image export area math
  • Fixed support for larger world heights (tested y=-128..+512)
  • Fixed crashes
  • Lot of changes, refactoring and code cleaning under the hood

Filter out kelp and seagrass, increase the revealed water depth, and play with the water settings, it can result in stunning images.

Minecraft 1.18 world in uNmINeD
Minecraft 1.18 with Terralith data pack in uNmINeD

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Screenshots

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Minecraft 1.18 with the awesome Terralith 2 data pack:

Minecraft 1.18 with Terralith 2 in uNmINeD

Low sun => long shadows:

Minecraft 1.18 in uNmINeD with low sun
Minecraft 1.18 in uNmINeD with low sun
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uNmINeD 0.17.20

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New uNmINeD development snapshot is available for download!

Changes:

  • Improved rendering speed
  • Improved shadow rendering speed
  • Added sun direction settings for shadows
  • (GUI) Improved image and web export settings
  • (GUI) Added grid settings
  • (GUI) Fixed crashes
Continue ReadinguNmINeD 0.17.20

Roadmap update

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Many features have been added this year, like Bedrock support, tile caching, biome and blockstate styles, shadows, virtually infinite zoom, saved map settings and more. uNmINeD has improved a lot, now it supports older Minecraft versions, block styles can be defined using JavaScript, and it works on Linux and macOS thanks to AvaloniaUI. A huge amount of work and sleepless nights were spent on optimization, now it’s incredibly fast and uses low amount of memory.

Upcoming:

  • Some docs and howtos
  • Image/web export improvements
  • Custom map markers
  • Entities and POIs, villages, mobs, etc.
  • Players
  • GUI improvements
  • Selection tool
  • Chunk data view/export
  • Block highlighter/finder
  • Overlays (biomes, caves, chunk properties, statistics, etc.)
  • Rendering blocks using in-game textures
  • Better shadows
  • Better error handling and reporting
  • Source code release of the Minecraft world reading libraries
Continue ReadingRoadmap update