uNmINeD

Hi,

uNmINeD is an easy to use and fast Minecraft world viewer and mapper tool. It can read Minecraft Java and Bedrock Edition world files and renders a browseable 2D overview map that you can export as an image or a web page.

It works on Windows, Linux and macOS.

See downloads, or scroll down for more screenshots, news and release notes.

There is a subreddit for posting beautiful map images, and we have a Discord server.

uNmINeD only displays chunks that are already saved in the game (areas that you have been already explored), because it requires actual block data from the game to render a detailed map. If you are looking for a seed map instead that displays biome and terrain estimation calculated from a world seed for the entire world, you can find a new one at mcseedmap.net.

Screenshot:

uNmINeD 0.19.8 on Windows
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uNmINeD 0.19.42-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added options to web export:
    • Enable grid
    • Show grid by default
    • Map center coordinates
  • (CLI) Added command line arguments to web export:
    • --showgrid=true/false
    • --enablegrid=true/false
    • --centerx=0
    • --centerz=0
  • (GUI) Fixed: some players did not appeared on the map
  • (GUI) Fixed: player list is empty
  • (GUI) Reverted Avalonia to 11.1.3 (this might fix crashes on macOS)

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uNmINeD 0.19.40-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (Web) Renamed unmined.index.html to index.html
  • (Web) Added a context menu
  • (Web) Added a copy /tp x ~ z function
  • (Web) Added a toggleable grid with decimal and binary coordinates
  • (Web) Added a toggleable scale bar
  • (Web) Player markers and other markers are now toggleable
  • (Web) User settings are persisted in the browser local storage
  • (Web) OpenLayers and other libraries are included instead of using a CDN
  • (GUI) Updated to Avalonia 11.1.1
  • Bedrock: Unnamed blocks are loaded as air instead of throwing an error
  • Bedrock: Corrupted data is skipped and a warning is displayed instead of an error

This release contains a preview version of an improved web map template. Any previous template can still be used if you do not want to switch.

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Faster downloads

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Several users have reported in recent months that uNmINeD downloads are very slow in many parts of the world, especially in Asia. Here is the solution: unmined.net is now protected and accelerated by Cloudflare‘s global network, resulting in faster page loads and downloads worldwide.

The costs of this are covered by the advertising revenue of mcseedmap.net.

Unmined.net remains ad-free.

It is possible that you will experience problems accessing the site in the next few days due to the transition process.

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uNmINeD 0.19.38-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (CLI) Changed --shadows command line parameter to accept the following values:
    • --shadows=false ⇒ no shadows (default)
    • --shadows=true ⇒ heightmap shadows
    • --shadows=2d ⇒ heightmap shadows
    • --shadows=3d ⇒ 3D raycasting shadows
    • --shadows=3do ⇒ 3D raycasting shadows with opacity
  • (GUI) Fixed slime chunks layer
  • (GUI) Updated Avalonia to 11.1.0-beta2
  • (GUI) Updated SkiaSharp to 3.0.0-preview.3.1
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uNmINeD 0.19.35-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Updated Avalonia to 11.0.10
  • (GUI) Added a GUI control to limit CPU usage (located in the upper right corner after opening a world)
  • (CLI) Added --chunkprocessors=x option to limit CPU usage, where x is the number of chunks processed simultaneously. The default value is the number of your CPU threads.

With these settings you can slow down uNmINeD and make it less CPU-hungry, preventing other running apps or games from lagging and overclocked/undercooled CPUs from “melting”.

Notes:
The number of CPU threads cannot be limited for a .NET application (however, you can use virtual machines or containers to limit the CPU usage of any application). The CPU limiter in uNmINeD only limits the number of chunks that can be processed simultaneously. The actual number of running threads can be higher than this.

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