Rendering blocks using textures:
Real shadows:
Compared to current heightmap based shadows (look at the tree shadows in the middle):
Rendering blocks using textures:
Real shadows:
Compared to current heightmap based shadows (look at the tree shadows in the middle):
Will there be a 3D mode in the future?
Yes, I have plans for an isometric 3D view
Hello, is there a way to have a list of all line commands?
yes, the CLI can list available commands and options
Could it be possible to add a view that simply shows the biomes directly (i.e. just render each coordinate as minecraft:biome_color). It’d be a useful view instead of using the biome tooltip per block at the bottom of the UI to see the biome map directly. Especially useful for worlds with altered biome scale size with datapacks/1.12 customized vanilla worlds, or if there’s a lot of builds that obscure the water/grass/leaves.
The biome map colors usually use ones identical to AMIDST for 1.17-, but 1.18+ colors usually are from chunkbase/cubiomes to render the biomes.
yes, this is under development
is it possible to use it on a private server or would it ever be?
I use it on my local server, but you will have problems to find a list of the command’s line
I am not sure what do you mean by private server. Unmined can open server worlds if the world files are available on the same machine where unmined is running. You have to run unmined on the server, or download the world files to your machine to use unmined locally.
There will be support for input plugins in the future. When this become available, you can write a plugin to use unmined with remote servers without downloading the world files. However this will require some code on the the server side too.
Is it possible to change the color used for ancient debris or the color for quartz ore? I’m not sure if its me, but they both look to be using exactly the same color
yes, see config/custom.blockstyles.txt
Why there is no documentation about line commands?
Because no one has written it yet.
The app prints basic usage information with all available commands and options.
For unmined-cli web:
Would it be possible to pass the uuid’s from the playernames file into the autogenerated unmined.map.players.js file.
Then instead of using the playerimages from a folder it would be possible to pass in the url to a skin-api site to automatically use the players skin when placing down player markers.
Instead of image: “playerimages/default.png”, something like image: “https://crafatar.com/avatars/UUIDGOESHERE?size=64&overlay&default”