This is what a world looks like when it’s rendered using in-game biome tints.
This is a Terralith world rendered using biome foliage colors read from the datapack:
- Some docs and howtos
- Image/web export improvements
- Custom map markers
- Entities and POIs, villages, mobs, etc.
- GUI improvements
- Selection tool
- Chunk data view/export
- Block highlighter/finder
- Overlays (biomes, caves, chunk properties, statistics, etc.)
- Rendering blocks using in-game textures
- Better shadows
- Better error handling and reporting
- Source code release of the Minecraft world reading libraries
Coal ore distribution in Minecreaft Java Edition 1.17.1 vs 1.18:
Experimenting with biome dependent water colors:
The first result of biome conditional rendering (can you find the savanna?):
Update: it will work with 1.12 worlds as well:
The very first render using block textures:
The first biome render using random colors 😀
Far view of a large anarchy server at 1:512 (1 pixel = 512 blocks = 1 region):
The tile image caching is almost done. It’s a game changer.
The maximum zoom-out level will also be increased from 1:8 to at least 1:32768. At this zoom level a whole 60 million blocks wide world fits on the screen, making navigation easier.