uNmINeD 0.19.34-dev

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New uNmINeD development snapshot is available for download! Changes: Added support for *.mcr region files used in the old times (JE beta 1.3+, release 1.0-1.1) The highlighter now uses ImageSharp for saturation/lightness/contrast adjustments (faster, better looking results).

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uNmINeD 0.19.32-dev

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New uNmINeD development snapshot is available for download! Changes: Added highlighter for inhabited time (Java Edition only) Inhabited time is the cumulative number of ticks players have been in a chunk. Minecraft uses this for regional difficulty. It can be used for creating a heatmap that shows the most visited chunks. How to use: Turn on the highlighter on the right sidebar Add a highlighter (using the Add button) Select InhabitedTime as data source Select ChunkRect as visualization Adjust the settings to your liking Smallest marker value: markers will be not shown where inhabited time is less than this Largest marker value: largest markers will be shown where inhabited time is equal or greater than this Screenshot:

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uNmINeD 0.19.31-dev

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New uNmINeD development snapshot is available for download! Changes: Fixed 3D + Opacity shadow glitches introduced in 0.19.30 (GUI) The status bar now shows the name of the biome under the mouse cursor for the cubiomes layer (GUI) Changed the default seed map Y from 255 to 319

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uNmINeD 0.19.30-dev

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New uNmINeD development snapshot is available for download! Changes: Optimized shadow rendering at zoom-in levels 4:1 or higher The optimized algorithm requires fewer light rays to calculate. Rendering 4:1 zoom tiles with any kind of shadow is about 2x faster.

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uNmINeD 0.19.29-dev

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New uNmINeD development snapshot is available for download! Changes: More improved 3D shadow calculation speed Added some copper styles (work in progress) Increased key size limit for Bedrock LevelDB (GUI) Fixed highlighter glitches next to empty chunks and tile borders

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uNmINeD 0.19.27-dev

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New uNmINeD development snapshot is available for download! Changes: (GUI) Fixed crash on dimension change when player markers are visible (GUI) Fixed rendering glitches (some tiles are not or only partially updated)

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