uNmINeD 0.19.32-dev

  • Post comments:4 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Added highlighter for inhabited time (Java Edition only)

Inhabited time is the cumulative number of ticks players have been in a chunk. Minecraft uses this for regional difficulty. It can be used for creating a heatmap that shows the most visited chunks.

How to use:

  1. Turn on the highlighter on the right sidebar
  2. Add a highlighter (using the Add button)
  3. Select InhabitedTime as data source
  4. Select ChunkRect as visualization
  5. Adjust the settings to your liking
    • Smallest marker value: markers will be not shown where inhabited time is less than this
    • Largest marker value: largest markers will be shown where inhabited time is equal or greater than this

Screenshot:

Continue ReadinguNmINeD 0.19.32-dev

uNmINeD 0.19.31-dev

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Fixed 3D + Opacity shadow glitches introduced in 0.19.30
  • (GUI) The status bar now shows the name of the biome under the mouse cursor for the cubiomes layer
  • (GUI) Changed the default seed map Y from 255 to 319
Continue ReadinguNmINeD 0.19.31-dev

uNmINeD 0.19.30-dev

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Optimized shadow rendering at zoom-in levels 4:1 or higher

The optimized algorithm requires fewer light rays to calculate. Rendering 4:1 zoom tiles with any kind of shadow is about 2x faster.

Continue ReadinguNmINeD 0.19.30-dev

uNmINeD 0.19.29-dev

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • More improved 3D shadow calculation speed
  • Added some copper styles (work in progress)
  • Increased key size limit for Bedrock LevelDB
  • (GUI) Fixed highlighter glitches next to empty chunks and tile borders
Continue ReadinguNmINeD 0.19.29-dev