uNmINeD 0.17.20

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Improved rendering speed
  • Improved shadow rendering speed
  • Added sun direction settings for shadows
  • (GUI) Improved image and web export settings
  • (GUI) Added grid settings
  • (GUI) Fixed crashes
Continue ReadinguNmINeD 0.17.20

Roadmap update

  • Post comments:3 Comments

Many features have been added this year, like Bedrock support, tile caching, biome and blockstate styles, shadows, virtually infinite zoom, saved map settings and more. uNmINeD has improved a lot, now it supports older Minecraft versions, block styles can be defined using JavaScript, and it works on Linux and macOS thanks to AvaloniaUI. A huge amount of work and sleepless nights were spent on optimization, now it’s incredibly fast and uses low amount of memory.

Upcoming:

  • Some docs and howtos
  • Image/web export improvements
  • Custom map markers
  • Entities and POIs, villages, mobs, etc.
  • Players
  • GUI improvements
  • Selection tool
  • Chunk data view/export
  • Block highlighter/finder
  • Overlays (biomes, caves, chunk properties, statistics, etc.)
  • Rendering blocks using in-game textures
  • Better shadows
  • Better error handling and reporting
  • Source code release of the Minecraft world reading libraries
Continue ReadingRoadmap update

uNmINeD 0.17.19

  • Post comments:1 Comment

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Smoother map control
  • (GUI) Fixed a lot of crashes
  • Memory and speed optimizations

Now it’s pretty stable and fast, ready for awesome new features.

Continue ReadinguNmINeD 0.17.19

uNmINeD 0.17.18

  • Post comments:1 Comment

New uNmINeD development snapshot is available for download!

Changes:

  • (WEB) Added a way to add map markers, see the code in unmined.index.html (basic HTML/JS skills needed)
  • (GUI) Improved tile cache speed
  • Improved chunk loading speed for JE 1.12 and older worlds
  • Improved chunk loading speed for JE 1.13 – 1.17
  • Improved chunk loading speed for Bedrock
  • Improved chunk parsing speed
  • Improved style processing speed for blockstates
  • Memory usage optimizations for Bedrock
  • (GUI) Fixed default slice Y for nether
  • (GUI) Fixed crashes
Continue ReadinguNmINeD 0.17.18

uNmINeD 0.17.16

  • Post comments:2 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Speed/memory optimizations
    • another 1.5x speed boost on JE 1.18
    • BE and older JE worlds are also getting faster
  • Added builds for linux-arm64 and win-arm64
  • Added coral block styles

Okay, now it is starting to be incredibly fast, and it still does not need gigabytes of RAM.

Continue ReadinguNmINeD 0.17.16

uNmINeD 0.17.15 – Settings

  • Post comments:2 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Reorganized settings sidebar panels
  • (GUI) Added Save/Load map settings panel
  • (GUI) Fixed random crash when opening a world
  • Changed map settings file format
  • Added flat grass setting
  • Added clay block style
  • Speed/memory optimizations

Saved map settings can be used with the CLI (--mapsettings=filename.json).

Save/Load map settings in uNmINeD 0.17.15

Continue ReadinguNmINeD 0.17.15 – Settings

uNmINeD 0.17.13

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Fixed task scheduling and memory usage stabilization issues
  • Optimized style generation and lookup
  • (GUI) Fixed tile image cache files were not always deleted on exit
  • (GUI) Night mode tool button is now hidden for Bedrock worlds (Bedrock does not save light data)

Memory usage of the GUI could rise above several gigabytes on fast machines, now it should stay around 0.5-1 GB.

Continue ReadinguNmINeD 0.17.13