the –log-level option doesn’t seem to change anything (I thought it would affect the output text while the program is running. Is a log file written somewhere?)
also: Unhandled exception for large world. Can this be handled, and maybe show what the maximum image size should be? Zoom -1 was suggested by the program when I ran it earlier without a zoom option. Same behaviour with –trim.
image render, world 1.17.1, 102912 x 102400 (r(-100, -100, 201, 200)), 3615 regions, zoom -1, output image size 51456×51200, required memory 1948 MB (lots available on system):
System.OverflowException: Arithmetic operation resulted in an overflow @ Unmined.WebExport.ImageMapExport.RunAsync(CancellationToken, IProgressHandler)
By the way, doing this with zoom -2 begins to work (it is working as I write), but the “Required memory” is shown as “-1660 MB”, is this OK? (Negative number lol, unmined-cli is using approx 2.5 GB at the moment)
The –imageformat option doesn’t seem to change anything; I got jpegs after selecting png. (The output of the program included the line “Output image format: Png”)
Hi! I’m interested in promoting this mapping tool on my YouTube channel ‘Minecraft & Chill’ but I’m having trouble getting it to work for Bedrock Edition worlds. It’s not loading in the whole map like when I try use a Java map. If you’d like to get in touch, drop me an email! Thanks!
Hello. There seems to be a bug with rendering worlds on Bedrock. Wood slabs and planks all appear as white, as well as some other blocks not showing properly. I’m assuming this has to do with the program not differentiating between block ids?
the –log-level option doesn’t seem to change anything (I thought it would affect the output text while the program is running. Is a log file written somewhere?)
also: Unhandled exception for large world. Can this be handled, and maybe show what the maximum image size should be? Zoom -1 was suggested by the program when I ran it earlier without a zoom option. Same behaviour with –trim.
image render, world 1.17.1, 102912 x 102400 (r(-100, -100, 201, 200)), 3615 regions, zoom -1, output image size 51456×51200, required memory 1948 MB (lots available on system):
System.OverflowException: Arithmetic operation resulted in an overflow @ Unmined.WebExport.ImageMapExport.RunAsync(CancellationToken, IProgressHandler)
By the way, doing this with zoom -2 begins to work (it is working as I write), but the “Required memory” is shown as “-1660 MB”, is this OK? (Negative number lol, unmined-cli is using approx 2.5 GB at the moment)
The –imageformat option doesn’t seem to change anything; I got jpegs after selecting png. (The output of the program included the line “Output image format: Png”)
Oops, this was user error.
Hi! I’m interested in promoting this mapping tool on my YouTube channel ‘Minecraft & Chill’ but I’m having trouble getting it to work for Bedrock Edition worlds. It’s not loading in the whole map like when I try use a Java map. If you’d like to get in touch, drop me an email! Thanks!
Hello. There seems to be a bug with rendering worlds on Bedrock. Wood slabs and planks all appear as white, as well as some other blocks not showing properly. I’m assuming this has to do with the program not differentiating between block ids?