New uNmINeD development snapshot is available for download!
Changes:
- (GUI) Added server player markers and player NBT inspector
- Added support for Bedrock 1.18.20+ beta worlds (the “seed parity” update)
- Added 0-360° sun direction range for shadows and elevation shading
- (GUI) Fixed crashes and memory leaks
- Fixed vanilla biome tints
- Fixed Bedrock biome number mapping for oceans
- Fixed Bedrock biome names
I’m currently using the cli version of unmined on a server and I’d like to be able to generate my custom markers from separate files rather than directly in the custom.markers.js.
The reason for this is the separate files can be auto generated and sorted by another function or process I run and it then doesn’t mean I need to mess with the custom.marker.js file.
Something along the lines of:
markers: [
loadFile(‘netherportals.json’);
loadFile(‘villages.json’)
]
Where load file would be a function to pull the data from the marker file.
Any chance that something like this could be looked into?