Loving this program, and it’s so great to see it’s in active development!
Do you think it would be possible to implement a feature to highlight generated structures (villages, dungeons, strongholds….) with some little icons? Just like on chunkbase https://www.chunkbase.com/apps/seed-map
Is there any way you can add a method to highlight mob spawners that are within the 32 block x, y, and z radius of each other so we can activate them at the same time? I use the highlight feature to find mob spawners and then use a 15 block radius to show rings around them, but this doesn’t allow for y axis proximity.
Loving this program, and it’s so great to see it’s in active development!
Do you think it would be possible to implement a feature to highlight generated structures (villages, dungeons, strongholds….) with some little icons? Just like on chunkbase https://www.chunkbase.com/apps/seed-map
If you use the filter to filder out ‘natural’, or use the highlight feature to highlight cobblestone, you can easily see where these structures are.
Is there any way you can add a method to highlight mob spawners that are within the 32 block x, y, and z radius of each other so we can activate them at the same time? I use the highlight feature to find mob spawners and then use a 15 block radius to show rings around them, but this doesn’t allow for y axis proximity.