uNmINeD 0.18.15

New uNmINeD development snapshot is available for download!

Changes:

  • Added support for JE 1.19.2 / BE 1.19.20
  • Added support for BE Preview 1.19.40.20 worlds (level.dat version 10)
  • (GUI) Updated AvaloniaUI to 11.0.0-preview1
  • Changed “if.” prefix to “if-” in config subfolder names
  • (Fixed) BE loader crashes on empty player data
  • Minor bug fixes

The AvaloniaUI update should fix Apple M1 issues.

There might be some GUI glitches on every platform due to breaking changes in AvaloniaUI, these will be fixed in next releases.

This Post Has 15 Comments

  1. Max

    Hello megasys, the uNmINeD 0.18.15 always crash after loading a world on the first try of zoom or pan. Tested on 1.18.2 and 1.17.1 worlds, server and local. Hope that could be fixed. Staying so long at uNmINeD 0.18.14

    1. megasys

      What OS do you have?

      1. Max

        Windows 10 Pro 64bit with .NET 6

        1. megasys

          Do you have a crashlog.txt file in unmined’s folder after the crash? Please mail me that file to megasys (at) unmined.net, or use pastebin.com and comment the link here.

          1. Conor

            I’m currently having the same issue on win11 22H2

            Here is the crash log https://pastebin.com/NfKReqrL

            1. Gaz

              +1 on this. Same error on win10

          2. Max

            It’s nearly the same issue as Connor has: https://pastebin.com/XHygt3FY

            System.Collections.Generic.KeyNotFoundException: The given key ‘Unmined.AvaloniaApp.Layers.MarkerTile’ was not present in the dictionary.

            1. megasys

              Thank you all, now I can reproduce this issue, fix is coming

  2. Max

    Windows 10 Pro 64bit with .NET 6

  3. Bryan Welton III

    Apple M1 doesn’t work 🙁

    1. ElSiddh

      Use the intel version with Rosseta works for me

    2. megasys

      It is a code signing problem.
      The solution is on the way.

      You can use this command (in the terminal) to sign the application and make it runnable:


      codesign --force --deep --sign - /Applications/uNmINeD.app

      1. Chris

        Yes this is what i needed, thank you.

  4. wzooff

    Hi, megasys
    Can you add stroke to markers? Currently, I use custom unmined.openlayers.js just to improve the look of markers, because black labels on map is not always easy to read.

    I’ve added stroke in this code block

    style.setText(new ol.style.Text({
    text: item.text,
    font: item.font,
    offsetX: item.offsetX,
    offsetY: item.offsetY,
    fill: new ol.style.Fill({
    color: item.textColor
    }),
    stroke: new ol.style.Stroke({
    color: ‘#fff’,
    width: 3
    })
    }));

  5. Chris

    Unfortunately M1 version still won’t launch, tried command line, process gets killed

    zsh: killed /Applications/uNmINeD\ 2.app/Contents/MacOS/unmined

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