New uNmINeD development snapshot is available for download!
Changes:
(GUI) Added textured rendering (feature preview)
The textured rendering is a feature preview, it’s only available in the GUI at this time (no export, no CLI). It works with Java worlds, and requires Minecraft to be installed.
Optimization
Reduced memory usage
Faster chunk processing
Faster shadow mapping (huge boost for 3D shadows!)
Faster expression evaluating, tag resolving and stylesheet rule processing
Faster rendering
Faster initial map loading
Shadow rendering
Improved and high resolution shadow mapping that looks good when zooming in
Grass, flowers and other blocks tagged with #shadowless do not cast shadows and appear flat, resulting a clearer image
Biome tinting
Improved biome tinting
Biome tints are now enabled by default (turn it off to get the classic uNmINeD look)
Cartographic elevation gradient is now compatible with biome tinting
Biome tints are loaded from Java game folder mods (../../mods)
Code cleaning
(GUI) Fixed memory leaks
(GUI) Viewmodel lifetime management fixes
(GUI) Updated Caliburn.Micro.Avalonia to the official package
Known issues:
In some cases, there is still a significant memory leak after closing a world.
Breaking changes:
Map settings related to biome tinting has changed. You may need to adjust your saved map settings created with earlier versions.
Rendering with textures and high resolution 3D shadow mapping: