Roadmap update

What to expect in the upcoming releases:

  • Tile caching instead of re-rendering map tiles every time (highest priority)
  • Load/save map settings
  • GUI improvements (slicer toolbar, selection tool)
  • Markers (spawn, players, villages, etc.)
  • Block highlighter/finder
  • Overlays (biomes, caves, chunk properties, statistics, etc.)
  • Biome based coloring
  • Rendering blocks using in-game textures
  • Shadows
  • Support for Bedrock Edition saves
  • Source code release of Minecraft world handling libraries

Requests are welcome.

This Post Has 6 Comments

  1. Zandel

    Love this program but you seem to have removed a feature in the latest update.
    Slice no longer has the water level button or the +/- buttons to go up/down a layer.
    Those features were very helpful and I am now regretting updating.
    If you could fix that fast or just re-enable downloading of the 0.13.5 version that would be great.
    Can’t wait till the new blocks like Deepslate and their ores are visible on the next version.

  2. Nilla

    Is there a way to load not loaded chunks? This is a great tool to export our smp map into a webpage but we wanna mark our territories but they are far away and it only our first day playing.

  3. Jo

    Feature request: when you right click on the map, you have the option “delete resource file”, which deletes the r.X.Y.mca file from the file system. Alternatively, copy the file path to the clipboard.
    (I use unmined to clean up my work when moving form one geography breaking release to the next.)

    If your source code is public, I’m happy to code the feature and pass it to you for approval.

  4. WJLOGWHEN

    Thanks for this amazing tool. Just one note here: the barrier block is rendered into purple color. Would be great to make it transparent!! Also, would you consider adding night view into rendering. The GUI has night preview but the output file does not have this feature.

  5. WJLOGWHEN

    Another Feature Request: In the web output of cave view, the background is white, even though you can set it to black in the GUI. Also, seagrass and kelp appear green in cave view, making huge chunks of green areas. Would be nice to have a choice of turning them black. For now, I can modify the tags.default.js to get around with it.

  6. Jack

    can we view the map from webpage lively when running a server?
    the map style is much better than the others!

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