[WIP] Caching

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The tile image caching is almost done. It's a game changer. The maximum zoom-out level will also be increased from 1:8 to at least 1:32768. At this zoom level a whole 60 million blocks wide world fits on the screen, making navigation easier. Zooming out to 1:2048, black pixels are regions

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uNmINeD 0.15.7

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New uNmINeD development snapshot is available for download! Changes: Added support for BE Nether and End dimensionsSpeed optimizations (+20..50%)Fixed support for huge JE worlds (tested on a 290 GB world with more than 360 000 regions)(GUI) Fixed randomly missing tiles after scrolling and zooming

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uNmINeD 0.15.6

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New uNmINeD development snapshot is available for download! Changes: Fixed extremely slow chunk loading for JE 1.18 snapshot worldsAllocation and speed optimizations uNmINeD GUI now can reach above 20.000 chunks/sec (~20 regions/sec) speed on a 12 core machine with an NVME SSD.

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uNmINeD 0.15.5 – Water

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added water settingsFixed some chunk section loader bugsFixed some slicer bugs Screenshots: Revealed water depth is set to 15 blocks to hide underwater structures: Revealed water depth is set to 64 blocks to make underwater structures visible: Added some blending to make water translucent: Added some shading: Shading without blending:

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What’s next

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Now I'm working on a tile cache so uNmINeD doesn't always have to redraw tiles when scrolling and zooming. I'm also testing adjustable water translucency, it looks pretty good:

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uNmINeD 0.15.4

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added checkboxes to block filter panel(GUI) Added image format setting to web exportFixed night mode glitchesFixed dimension ID parser Optimizations: less memory usage, more speed Screenshot: A Minecraft world without snow and flora in uNmINeD

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