Now I’m working on a tile cache so uNmINeD doesn’t always have to redraw tiles when scrolling and zooming. I’m also testing adjustable water translucency, it looks pretty good:
Now I’m working on a tile cache so uNmINeD doesn’t always have to redraw tiles when scrolling and zooming. I’m also testing adjustable water translucency, it looks pretty good:
Looking good
Can uNmINED default to loading the world at the player location at world spawn? I have worlds where I moved the spawnpoint tens of thousands of blocks away but uNmINED defaults to the old spawnpoint, meaning I have to manually enter the new spawnpoint/player location every time.
the starting position will be adjustable soon.
you can enter “player” instead of coordinates to go to player location.