[WIP] Zoom
Far view of a large anarchy server at 1:512 (1 pixel = 512 blocks = 1 region):
[WIP] Caching
The tile image caching is almost done. It’s a game changer.
The maximum zoom-out level will also be increased from 1:8 to at least 1:32768. At this zoom level a whole 60 million blocks wide world fits on the screen, making navigation easier.
uNmINeD 0.15.7
New uNmINeD development snapshot is available for download!
Changes:
- Added support for BE Nether and End dimensions
- Speed optimizations (+20..50%)
- Fixed support for huge JE worlds (tested on a 290 GB world with more than 360 000 regions)
- (GUI) Fixed randomly missing tiles after scrolling and zooming
uNmINeD 0.15.6
New uNmINeD development snapshot is available for download!
Changes:
- Fixed extremely slow chunk loading for JE 1.18 snapshot worlds
- Allocation and speed optimizations
uNmINeD GUI now can reach above 20.000 chunks/sec (~20 regions/sec) speed on a 12 core machine with an NVME SSD.
uNmINeD 0.15.5 – Water
New uNmINeD development snapshot is available for download!
Changes:
- (GUI) Added water settings
- Fixed some chunk section loader bugs
- Fixed some slicer bugs
Screenshots:
Revealed water depth is set to 15 blocks to hide underwater structures:
Revealed water depth is set to 64 blocks to make underwater structures visible:
Added some blending to make water translucent:
Added some shading:
Shading without blending:
What’s next
Now I’m working on a tile cache so uNmINeD doesn’t always have to redraw tiles when scrolling and zooming. I’m also testing adjustable water translucency, it looks pretty good:
Minecraft things
What ocean monuments look like in a Superflat world using the “Water” preset 😀
uNmINeD 0.15.4
New uNmINeD development snapshot is available for download!
Changes:
- (GUI) Added checkboxes to block filter panel
- (GUI) Added image format setting to web export
- Fixed night mode glitches
- Fixed dimension ID parser
- Optimizations: less memory usage, more speed
Screenshot: