uNmINeD 0.16.1 – Cache & Zoom

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New uNmINeD development snapshot is available for download!


  • (GUI) Added transient tile image cache (no more re-rendering after zooming/scrolling!)
  • (GUI) Increased max zoom-in level from 32:1 to 128:1
  • (GUI) Increased max zoom-out level from 1:8 to 1:262144
  • (GUI) Added region rendering mode at higher zoom-out levels (one pixel / region)
  • Optimized packed array decoders for JE chunks (more speed!)
  • (GUI) Added optimized chunk processing scheduler (huge drop in memory usage!)
  • (GUI) Added “Open world” button
  • (GUI) Reworked map control and other things under the hood
  • (GUI) Fixed map item alignment glitches on high DPI displays
  • (GUI) Fixed random missing tiles (again)
  • (GUI) Fixed a ton of crashes, memory leaks and glitches
  • Fixed support for old anvil worlds with modded block numbers greater than 255

The tile image cache is stored in the default temp folder, and gets cleared on exit.

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