Yep, I have updated the post. Before 1.18, biomes were stored using numeric IDs, so renaming is not an issue. uNmINeD converts these numbers to biome names using the file “Metapacks/Default/java.minecraft.biomenumbers.json”.
This tools is excellent, thank you for working on it!
Questions:
1/ I see in the last screenshot above the player is marked — how does this work? I can’t see my localion on my world. I’m on the latest version of bedrock.
2/ My world has alot of empty chunks, are they just not generated yet? I can see them in game… Is there a way to fill these in without walking over to each of them?
Hello,
1/ Player and spawn markers are not yet availabe for Bedrock.
2/ Bedrock only saves chunks that have changed since generation. A world pregenerator can be used to fill these missing chunks.
Hi,
great job.
Some more ideas:
– Is it possible to render all dimensions and layers, like biome, to a single web output?
– How to render the biome-layer with the CLI?
I don’t use the GUI, i just want to create daily a new web version of my BDS for all of my users. They like that to plan their activities. For that i only use the CLI version, which seems to be less powerfull then the GUI version.
will it be able to read 1.12 biomes or only 1.18 biomes?, since some biomes got renamed or removed in 1.13 and/or 1.18.
Yep, I have updated the post. Before 1.18, biomes were stored using numeric IDs, so renaming is not an issue. uNmINeD converts these numbers to biome names using the file “Metapacks/Default/java.minecraft.biomenumbers.json”.
This tools is excellent, thank you for working on it!
Questions:
1/ I see in the last screenshot above the player is marked — how does this work? I can’t see my localion on my world. I’m on the latest version of bedrock.
2/ My world has alot of empty chunks, are they just not generated yet? I can see them in game… Is there a way to fill these in without walking over to each of them?
Thanks again, great work!
Hello,
1/ Player and spawn markers are not yet availabe for Bedrock.
2/ Bedrock only saves chunks that have changed since generation. A world pregenerator can be used to fill these missing chunks.
Hi,
great job.
Some more ideas:
– Is it possible to render all dimensions and layers, like biome, to a single web output?
– How to render the biome-layer with the CLI?
I don’t use the GUI, i just want to create daily a new web version of my BDS for all of my users. They like that to plan their activities. For that i only use the CLI version, which seems to be less powerfull then the GUI version.
Thx for this great peace of software!
Pag.