The first result of biome conditional rendering (can you find the savanna?):
Update: it will work with 1.12 worlds as well:
The first result of biome conditional rendering (can you find the savanna?):
Update: it will work with 1.12 worlds as well:
will it be able to read 1.12 biomes or only 1.18 biomes?, since some biomes got renamed or removed in 1.13 and/or 1.18.
Yep, I have updated the post. Before 1.18, biomes were stored using numeric IDs, so renaming is not an issue. uNmINeD converts these numbers to biome names using the file “Metapacks/Default/java.minecraft.biomenumbers.json”.
This tools is excellent, thank you for working on it!
Questions:
1/ I see in the last screenshot above the player is marked — how does this work? I can’t see my localion on my world. I’m on the latest version of bedrock.
2/ My world has alot of empty chunks, are they just not generated yet? I can see them in game… Is there a way to fill these in without walking over to each of them?
Thanks again, great work!
Hello,
1/ Player and spawn markers are not yet availabe for Bedrock.
2/ Bedrock only saves chunks that have changed since generation. A world pregenerator can be used to fill these missing chunks.
Hi,
great job.
Some more ideas:
– Is it possible to render all dimensions and layers, like biome, to a single web output?
– How to render the biome-layer with the CLI?
I don’t use the GUI, i just want to create daily a new web version of my BDS for all of my users. They like that to plan their activities. For that i only use the CLI version, which seems to be less powerfull then the GUI version.
Thx for this great peace of software!
Pag.