New uNmINeD development snapshot is available for download!
Changes:
- Brighter map
- Added dark forest biome style
- Added vanilla biome tints option to render vanilla biomes using in-game tints
- Flat grass option now flattens out tall grass (to hide elevation shading and shadows cast by grass/flower/sapling/etc. blocks)
- Moved/renamed configuration files (blockcolors.txt => config/blockstyles.txt)
- Added support for *.blockstyles.txt config files (to customize block styles)
- Added support for *.biometints.txt config files (to customize biome tints)
- Added support for *.blocktags.txt config files (to add modded blocks)
- Added support for *.colors.txt config files (to change map colors)
- Added support for biome based coloring in *.blockstyles.txt
- Added support for biome tints in *.blockstyles.txt
- Fixed crashes
About the configuration files
uNmINeD loads configuration from the following files in the config folder:
- Block styles from
*.blockstyles.txt - Biome tints from
*.biometints.txt - Color IDs from
*.colors.txt - Block tags from
*.blocktags.txt - Block tags from
*.blocktags.js - Stylesheets from
*.stylesheet.js - Biome number mappings from
*.biomenumbers.java.json(for JE before 1.18) - Biome number mappings from
*.biomenumbers.bedrock.json(for BE) - Block number mappings from
*.blocknumbers.java.json(for JE before 1.13)
Good to know:
- You can edit all these config files, and add your own.
- uNmINeD looks for configuration files inside all subfolders and ZIP archives.
- It is recommended to keep config files in subfolders (
config/my-awesome-pack/blockstyles.txt), or in ZIP arhives (config/my-awesome-pack.zip), especially if you want to share them. - Postfixes “
.java” and “.bedrock” can be added to any config file name to load them only for those world types (eg.my.blockstyles.java.txtwill be loaded only for Java worlds). - Biome number mappings are not used for Java Edition 1.18 and newer versions.
- Block number mappings are used only for Java Edition 1.13 and older versions.
- Block numbers are not used for Bedrock Edition.
- Config files in the
defaultsubfolder are loaded first, then the others in alphabetical order. Inside a subfolder or a ZIP archive, file names starting with “default.” are loaded first. If a value is defined in multiple files, the last value loaded will be used.
Other configuration locations:
- Biome tints can be loaded from data packs in the game folder.
- Block number mappings are loaded from
level.datin the game folder for Forge worlds before JE 1.13.
Screenshots
Dark forest with and without shadows:



It seems though red sand and dye colors for stained hardened clay terracotta broke for minecraft 1.12.2 worlds again