uNmINeD 0.18.10 – Slime and glass
New uNmINeD development snapshot is available for download! Changes: Added transparent glass (can be set from full transparent to full opaque) Fixed alpha blending when there are several transparent blocks on top of each other (GUI) Added slime chunks layer Slime chunk information is not saved to world files, so uNmINeD finds slime chunks by calculation from seed (like chunkbase.com does). It is a GUI only feature, and not included in exports. Credits: Slime chunk calculation code for Bedrock Edition worlds is based on the great work of protolambda, jocopa3, PHO and hhhxiao, and uses a Mersenne Twister random generator coded by Takuji Nishimura and Makoto Matsumoto. Slime chunk calculation code for Java Edition worlds is based on information from the Minecraft Wiki. Slime blocks shown in uNmINeD