uNmINeD 0.18.6

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added automatic removing of tile cache files left after previous crashes(GUI) Added copy/save context menus to NBT inspector(GUI) Added save to file context menu to Bedrock chunk inspector(GUI) Added open folder context menu to browser(GUI) Fixed web and image export area parameter issues(CLI) Fixed wrong parsing of the --area=b((x1,z1),(x2,z2)) command line parameterImproved Bedrock chunk scanner now should ignore weird chunk keysImproved web export now clips the output correctly when the selected area is not at a tile boundaryFixed issues in style generator that randomly caused wrong biome colors in some chunks

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uNmINeD 0.18.5

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added a simple chunk data inspector (this helped a lot in debugging Bedrock issues)(GUI) The map is now scrollable using the right mouse button(GUI) Fixed deadlocks (GUI) Fixed crashesFixed (?) web map generator did not update tiles when Bedrock chunks changedFixed Bedrock chunk loader issues with older data versionsFixed image export crashes

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uNmINeD 0.18.4

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New uNmINeD development snapshot is available for download! Changes: More speed for Bedrock worldsAdded flat seagrass option (turned on by default)Cartographic elevation gradient now blends with styled biomes(GUI) Updated AvaloniaUI to 0.10.11. This probably fix the Apple M1 and other ARM builds.Fixed: savanna plateau biome did not styled as savannaFixed: web generator did not update changed tilesFixed: missing map tiles for Bedrock

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uNmINeD 0.18.1 – Customization

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New uNmINeD development snapshot is available for download! Changes: Brighter mapAdded dark forest biome styleAdded vanilla biome tints option to render vanilla biomes using in-game tintsFlat grass option now flattens out tall grass (to hide elevation shading and shadows cast by grass/flower/sapling/etc. blocks)Moved/renamed configuration files (blockcolors.txt => config/blockstyles.txt)Added support for *.blockstyles.txt config files (to customize block styles)Added support for *.biometints.txt config files (to customize biome tints)Added support for *.blocktags.txt config files (to add modded blocks)Added support for *.colors.txt config files (to change map colors)Added support for biome based coloring in *.blockstyles.txtAdded support for biome tints in *.blockstyles.txtFixed crashes About the configuration files uNmINeD loads configuration from the following files in the config folder: Block styles from *.blockstyles.txtBiome tints from *.biometints.txtColor IDs from *.colors.txtBlock tags from *.blocktags.txtBlock tags from *.blocktags.jsStylesheets from *.stylesheet.jsBiome number mappings from *.biomenumbers.java.json (for JE before 1.18)Biome number mappings from *.biomenumbers.bedrock.json (for BE)Block number mappings from *.blocknumbers.java.json (for JE before 1.13) Good to know: You can edit all these config files, and add your own.uNmINeD looks for configuration files inside all subfolders and ZIP archives.It is recommended to keep config files in subfolders (config/my-awesome-pack/blockstyles.txt), or in ZIP arhives (config/my-awesome-pack.zip), especially if you want to share them.Postfixes ".java" and ".bedrock" can be added to any config file name to load them only for those world types (eg. my.blockstyles.java.txt will be loaded only for Java worlds).Biome number mappings are not used for Java Edition 1.18 and newer versions.Block number mappings are used only for Java Edition 1.13 and older versions.Block numbers are not used for Bedrock Edition.Config files in the default subfolder are loaded first, then the others in alphabetical order. Inside a subfolder or a ZIP archive, file names starting with "default." are loaded first. If a value is defined in multiple files, the last value loaded will be used. Other configuration locations: Biome tints can be loaded from data packs in the game folder.Block number mappings are loaded from level.dat in the game folder for Forge worlds before JE 1.13. Screenshots Dark forest with and without shadows:

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uNmINeD 0.17.22

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New uNmINeD development snapshot is available for download! Notable changes: (GUI) Added local player position marker for Bedrock(GUI) Added autorefresh for Java worlds (the map is updated when Minecraft has saved chunks)(GUI) Added water depth info to bottom status bar(GUI) Fixed crashesImproved support for BiomesOPlenty blocks The GUI now seems to be pretty stable, the random crashes are gone. I hope.

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uNmINeD 0.17.21

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New uNmINeD development snapshot is available for download! Changes: Added blockcolors.txt file to define custom block colors in an easy way(WEB) Added custom.markers.js file for adding custom map markersNew slicer algorithmBlock filter replaces waterlogged blocks by water instead of air (filtering out seagrass and kelp finally works as expected)Reworked water rendering and settings (changed mapsettings.json format)Added support for auto loading biome tints from data packs like TerralithAdded "Copy as SNBT" to NBT viewSlightly changed map colors to make it brighter(GUI) Fixed image export area mathFixed support for larger world heights (tested y=-128..+512)Fixed crashesLot of changes, refactoring and code cleaning under the hood Filter out kelp and seagrass, increase the revealed water depth, and play with the water settings, it can result in stunning images. Minecraft 1.18 world in uNmINeD Minecraft 1.18 with Terralith data pack in uNmINeD

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Screenshots

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Minecraft 1.18 with the awesome Terralith 2 data pack: Minecraft 1.18 with Terralith 2 in uNmINeD Low sun => long shadows: Minecraft 1.18 in uNmINeD with low sun Minecraft 1.18 in uNmINeD with low sun

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