uNmINeD 0.19.5-dev

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added transparency slider for barrier blocks Added customizable heightmap color gradients (see library/heightmaps and library/depthmaps) Fixed zoom-out tile rendering for far away areas in web export Added rgba(r,g,b,a) color parsing for transparent block colors (r=0..255, g=0..255, b=0..255, a=0.0..1.0) Minor fixes Heightmap rendering mode:

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uNmINeD 0.19.4-dev

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added a main menu bar Added biome rendering mode (see config/custom.biomecolors.txt for customization) Added heightmap rendering mode (customization coming soon) Fixed rgb(r,g,b) color parsing Added hsl(h,s,l) color format, similar to HTML/CSS (hue=0..360, saturation=0..100, lightness=0..100) Minor fixes Biome rendering mode uses well known colors from the Amidst and cubiomes seed mapping projects:

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uNmINeD 0.19.1-dev

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New uNmINeD development snapshot is available for download! Changes: (GUI) Added a dimension selector (GUI) Lot of minor changes (GUI) Lot of fixes (GUI) Lot of code cleaning (GUI) Moved to Avalonia 11-RC1.1 (GUI) Refactored legacy code to use nullable reference types Moved to .NET 7.0 Managed to get .NET 7.0 assembly trimming to work (this was hard) Added a more accurate shadow rendering mode (slow, to be optimized) JS stylesheet API breaking changes Improved default stylesheet for Bedrock

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