uNmINeD 0.19.5-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added transparency slider for barrier blocks
  • Added customizable heightmap color gradients (see library/heightmaps and library/depthmaps)
  • Fixed zoom-out tile rendering for far away areas in web export
  • Added rgba(r,g,b,a) color parsing for transparent block colors (r=0..255, g=0..255, b=0..255, a=0.0..1.0)
  • Minor fixes

Heightmap rendering mode:

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uNmINeD 0.19.4-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added a main menu bar
  • Added biome rendering mode (see config/custom.biomecolors.txt for customization)
  • Added heightmap rendering mode (customization coming soon)
  • Fixed rgb(r,g,b) color parsing
  • Added hsl(h,s,l) color format, similar to HTML/CSS (hue=0..360, saturation=0..100, lightness=0..100)
  • Minor fixes

Biome rendering mode uses well known colors from the Amidst and cubiomes seed mapping projects:

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uNmINeD 0.19.1-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added a dimension selector
  • (GUI) Lot of minor changes
  • (GUI) Lot of fixes
  • (GUI) Lot of code cleaning
  • (GUI) Moved to Avalonia 11-RC1.1
  • (GUI) Refactored legacy code to use nullable reference types
  • Moved to .NET 7.0
  • Managed to get .NET 7.0 assembly trimming to work (this was hard)
  • Added a more accurate shadow rendering mode (slow, to be optimized)
  • JS stylesheet API breaking changes
  • Improved default stylesheet for Bedrock

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