uNmINeD 0.19.35-dev

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New uNmINeD development snapshot is available for download!


  • (GUI) Updated Avalonia to 11.0.10
  • (GUI) Added a GUI control to limit CPU usage (located in the upper right corner after opening a world)
  • (CLI) Added --chunkprocessors=x option to limit CPU usage, where x is the number of chunks processed simultaneously. The default value is the number of your CPU threads.

With these settings you can slow down uNmINeD and make it less CPU-hungry, preventing other running apps or games from lagging and overclocked/undercooled CPUs from “melting”.

The number of CPU threads cannot be limited for a .NET application (however, you can use virtual machines or containers to limit the CPU usage of any application). The CPU limiter in uNmINeD only limits the number of chunks that can be processed simultaneously. The actual number of running threads can be higher than this.

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uNmINeD 0.19.32-dev

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New uNmINeD development snapshot is available for download!


  • Added highlighter for inhabited time (Java Edition only)

Inhabited time is the cumulative number of ticks players have been in a chunk. Minecraft uses this for regional difficulty. It can be used for creating a heatmap that shows the most visited chunks.

How to use:

  1. Turn on the highlighter on the right sidebar
  2. Add a highlighter (using the Add button)
  3. Select InhabitedTime as data source
  4. Select ChunkRect as visualization
  5. Adjust the settings to your liking
    • Smallest marker value: markers will be not shown where inhabited time is less than this
    • Largest marker value: largest markers will be shown where inhabited time is equal or greater than this


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