New uNmINeD development snapshot is available for download!
This is a hotfix only for the macOS releases.
Latest version for other platforms is still 0.19.49.
Changes:
- Fixed crash on macOS with Apple Silicon
New uNmINeD development snapshot is available for download!
This is a hotfix only for the macOS releases.
Latest version for other platforms is still 0.19.49.
Changes:
Hello, may I ask if the map of the Bedrock Edition can be read through the command line? When I tried to read the level.dat of the Bedrock Edition, it showed that the map was not read
It should work with Bedrock worlds. Do you have the other files and the “db” subfolder, or just the level.dat? What version of Bedrock?
release 2 of asking why the colours of various stones like sandstone, the “ites” and their slabs appear as gray on the map instead of its colour
uNmINeD was started in the early 2010s when using vanilla block texture colors for mapping resulted in an ugly map, so the main philosophy behind the colors of uNmINeD was to use a simplified and harmonic color palette to create a good looking “map” instead of a “world render” that resembles the in-game look. Back then, all non-natural blocks were light grey. Later, over time, more and more colors were added, the wood and stone became different colors instead of the same grey, then different types of wood, wool colors, biome tints, etc. were added. Now many blocks have their own color that matches or resembles the in-game color, but not all of them. I plan to add more colors, such as deepslate, various stones or obsidian, but I want to keep the “simplified” uNmINeD look instead of using “in-game” colors for all blocks. However, you can add your own color configuration where all blocks can have their in-game color, so the map will look more like a top-down in-game world render. For Bedrock there is a color sheet available with in-game colors for all blocks, see the pinned messages on #customization on Discord.
There’s a bug with the CLI version. It doesn’t make shadows on the map. Even when specified in the config and the –shadows=2d argument.
Tested on Minecraft 1.8.9
It’s a bug, will be fixed in next release
I downloaded the .tar.gz Linux release to use and although it was working fine for a few minutes while I made a map settings preset, when I loaded the default preset again to make sure mine would load correctly after, loading my settings didn’t seem to update the map preview. I closed unmined and opened it again to load the same world I was just viewing, but now any world I attempt to load hangs indefinitely at “[x] regions found, initializing…” and never proceeds. I deleted the unmined folder and extracted it again, but the same issue persists. Have I somehow broken something somewhere, or is this a bug?