I was unable to work on uNmINeD in the summer, but now I’m back on track and already implemented a bunch of things. I have moved the project to .NET Core 3.0 because it supports both Span<T> and WPF. Span<T> gives better performance and cleaner code, and causes much less complications and headaches when implementing chunk processing and map rendering algorithms optimized for speed. I have also done some experiments with Forge and Fabric mods.
More info and new releases are coming soon.