uNmINeD 0.15.4
New uNmINeD development snapshot is available for download!
Changes:
- (GUI) Added checkboxes to block filter panel
- (GUI) Added image format setting to web export
- Fixed night mode glitches
- Fixed dimension ID parser
- Optimizations: less memory usage, more speed
Screenshot:

uNmINeD 0.15.3
New uNmINeD development snapshot is available for download!
Changes:
- Fixed world height bugs and black rendered blocks
- Fixed Bedrock chunk loader crashes
- Memory usage and speed optimizations
uNmINeD 0.15.2 – Bedrock
New uNmINeD development snapshot is available for download!
Changes:
- Added support for Minecraft Bedrock Edition worlds (from version 1.4 to 1.18 and up)
- Fixed tiles missing from web map
- Migrated to .NET 6.0
Bedrock support is experimental and not yet complete.
Please close Minecraft before opening a Bedrock world. uNmINeD tends to crash when you open a Bedrock world and play it in Minecraft at the same time.
Bedrock status #3
Today is the day of the first successful Bedrock rendering. It seems that Bedrock saves much less chunks to disk than Java Edition as you explore. Perhaps it only saves chunks that have changed since generation from seed.
The Bedrock chunk loader needs some optimization because it is now 100x slower than the Java one.

Bedrock status
This is the very first render of a Minecraft Bedrock world that shows a successful data extraction from LevelDB files (without the need for a LevelDB library). The darker areas show where the chunks are. The next thing will be to decode the chunk data and feed it into the rendering engine. I am very excited about what it will look like.

uNmINeD 0.14.13
New uNmINeD development snapshot is available for download!
Changes:
- Added support for changed chunk format used in latest 1.18 snapshot 21w43a
uNmINeD 0.14.12
New uNmINeD development snapshot is available for download!
Changes:
- (GUI) Added spawn location and single player location markers
- (GUI) Added shadow strength setting
- Fixed crash in 1.18 paletted biome loader
- Minor performance optimizations
- File access method reverted from memory mapped files to standard FileStream to avoid possible collisions with other apps
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