uNmINeD 0.12.18-dev
New uNmINeD development snapshot is available for download!
Changes:
- Fixed missing map tiles and red circles
- Fixed minor bugs
- Speed improvements
New uNmINeD development snapshot is available for download!
Changes:
I tried to port uNmINeD from the Windows-only WPF to Avalonia, a cross platform GUI framework for .NET.
The first quick attempt went relatively easy. There were some minor issues, and now it works on Windows, Linux, and presumably on macOS as well.
You can download it here.
Please let me know if it works on macOS!
New uNmINeD development snapshot is available for download!
Changes:
Command line interface changes:
--dimension
, --slicey
and --gndxray
parameters to web exportThe command line version of uNmINeD for Windows/Linux/MacOS has been updated to keep up with the latest GUI version (download).
Changes:
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
I was unable to work on uNmINeD in the summer, but now I’m back on track and already implemented a bunch of things. I have moved the project to .NET Core 3.0 because it supports both Span<T> and WPF. Span<T> gives better performance and cleaner code, and causes much less complications and headaches when implementing chunk processing and map rendering algorithms optimized for speed. I have also done some experiments with Forge and Fabric mods.
More info and new releases are coming soon.
uNmINeD for Minecraft 1.13+ was redesigned from scratch using some old code from the legacy version and new C# features like async/await. It’s based on .NET Core, so the command line version now can run on Linux and macOS. However, the GUI version still requires Windows 7 or later.
What to expect in the upcoming releases:
Requests are welcome.