uNmINeD 0.14.6
New uNmINeD development snapshot is available for download!
Changes:
- Added support for the new chunk format of the latest 1.18 snapshots (21w39a, 21w40a)
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
What to expect in the upcoming releases:
Requests are welcome.
I have purchased Minecraft for Windows 10 / Bedrock Edition too see what can I do 🙂 Huge mountains in beta 1.16.220.50 are awesome. Can’t wait to see them in uNmINeD.
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
--zoomin
, --zoomout
)uNmINeD now ignores insanely far regions with block coordinates greater than ±67 million to avoid int32 overflows in calculations. This limitation is unlikely to cause any problems since in-game world border is at ±30 million.
New uNmINeD development snapshot is available for download!
This release contains macOS related fixes for the GUI version.
Changes:
My friend in a galaxy far, far away finally managed to install macOS inside a virtual machine running on his PC, so now I can test uNmINeD on macOS.
Installation instructions: extract the downloaded tar.gz and start the application (or move it to Applications and start from there).
Required macOS version is 10.13 High Sierra or later.
I’m working on a selection tool to make image export easier and to support other upcoming features:
The new rendering workflow makes possible to implement various overlays based on any chunk information like data version, status, last update, inhabited time, entities, or the amount of a given block type.
This is a heat map showing inhabited time (how long the players have been in the area):
New uNmINeD development snapshot is available for download!
Changes:
--area
parameter now accepts block, chunk and region rectanglesuNmINeD now reads region files one by one and sequentially instead of random access. This has a huge impact on chunk read times on hard disks (5-10x).
uNmINeD now also have a new task scheduler and a new render pipeline with some buffering that allows reducing the number of chunks that need to be read and processed more than once.
Value of the –area parameter can be a block, a chunk or a region rectangle. The rectangle can be specified using two points (top-left and bottom-right corners of the rectangle), or using one point (top-left corner), and a size (width, height).
Syntax:
--area=b(x,z,width,height)
--area=c(x,z,width,height)
--area=r(x,z,width,height)
--area=b((x1,z1),(x2,z2))
--area=c((x1,z1),(x2,z2))
--area=r((x1,z1),(x2,z2))
The bottom and right edges specified by the point (x2,z2) are exclusive, they are outside of the rectangle.
New uNmINeD development snapshot is available for download!
Changes