[WIP] Zoom
Far view of a large anarchy server at 1:512 (1 pixel = 512 blocks = 1 region):
Far view of a large anarchy server at 1:512 (1 pixel = 512 blocks = 1 region):
The tile image caching is almost done. It’s a game changer.
The maximum zoom-out level will also be increased from 1:8 to at least 1:32768. At this zoom level a whole 60 million blocks wide world fits on the screen, making navigation easier.
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
uNmINeD GUI now can reach above 20.000 chunks/sec (~20 regions/sec) speed on a 12 core machine with an NVME SSD.
New uNmINeD development snapshot is available for download!
Changes:
Screenshots:
Revealed water depth is set to 15 blocks to hide underwater structures:
Revealed water depth is set to 64 blocks to make underwater structures visible:
Added some blending to make water translucent:
Added some shading:
Shading without blending:
Now I’m working on a tile cache so uNmINeD doesn’t always have to redraw tiles when scrolling and zooming. I’m also testing adjustable water translucency, it looks pretty good:
What ocean monuments look like in a Superflat world using the “Water” preset 😀
New uNmINeD development snapshot is available for download!
Changes:
Screenshot:
New uNmINeD development snapshot is available for download!
Changes: