uNmINeD 0.12.19-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Added latest biomes
  • Fixed black blocks
  • (GUI) Fixed blurry map
  • (GUI) Added features to the Avalonia version (Linux/macOS)

I don’t know why but it always excites me when I see something running on a Linux desktop:

uNmINeD GUI on Ubuntu
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GUI on Linux and macOS

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I tried to port uNmINeD from the Windows-only WPF to Avalonia, a cross platform GUI framework for .NET.

The first quick attempt went relatively easy. There were some minor issues, and now it works on Windows, Linux, and presumably on macOS as well.

You can download it here.

Please let me know if it works on macOS!

uNmINeD GUI running on Ubuntu
Continue ReadingGUI on Linux and macOS

uNmINeD 0.12.17-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Moved to .NET 5.0
  • Added new blocks from the upcoming Minecraft 1.17
  • Added support for negative build heights (Y below zero)

Command line interface changes:

  • (CLI) Added --dimension, --slicey and --gndxray parameters to web export
  • (CLI) Self-contained releases became availabe for Linux and macOS (bigger download size, no dependencies, can be run without .NET runtime installed)
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uNmINeD 0.12.12-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Ported to .NET Core 3.0
  • (GUI) Added support for 3D biome format used in Minecraft 1.15+
  • (GUI) Added dimensions (Nether, End, etc.)

This release requires the .NET Core 3.0 Desktop Runtime. See the download page for details.

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Progress report

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I was unable to work on uNmINeD in the summer, but now I’m back on track and already implemented a bunch of things. I have moved the project to .NET Core 3.0 because it supports both Span<T> and WPF. Span<T> gives better performance and cleaner code, and causes much less complications and headaches when implementing chunk processing and map rendering algorithms optimized for speed. I have also done some experiments with Forge and Fabric mods.

More info and new releases are coming soon.

Continue ReadingProgress report