uNmINeD 0.12.16-dev

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added support for block storage format used in Minecraft 1.16 snapshot 20w17a

This Post Has 9 Comments

  1. roland

    Nice Work!
    A couple of suggestions:
    1) It would be so nice if we could highlight the players location (and facing direction) somehow.

    2) Rendering is slow and sometimes stop, even though the chunks are already generated. I don’t know if its feasible, but if we could just render the layer that is currently displayed, that would be awesome!

    3) When zooming, it would be nice if the whole map didn’t refresh. Instead, add a manual refresh button to the GUI.

    4) Being able to add named markers (POI) would be a good addition.

    Keep up the GREAT work!

  2. Max

    Is it possible to export the world one massive image? if not, is this a feature that can be added?

    Thanks! this tool is fantastic!

  3. BuckBackup

    Thank you very much for updating.

  4. disgusdad

    Thanks for the great tool!

    Question: when rendering a world there are red circles in a couple regions that have been generated and no graphics display beneath but text description of biome does. Is that some sort of corrupt world data in those regions or?

  5. gabriel bgbc1

    thank you man!!! great program, it helps a lot

  6. Buck Backup

    The tool isn’t working on my 1.15.2 world anymore. I get this error: Exception System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: length. I’m outputting the world to a folder (c:\Minecraft\unmined\maps) and it get’s part way through the process but errors out with this.

    1. buck Backup

      I’ve removed all files from the program, set a new, empty target folder and closed the MC server. Redownloaded and ran a fresh install of unmined and it’s working again.

      Thanks again for a simple map tool.

    2. SpeedMake

      I’m also having the same problem

  7. GoBlue

    Was just wondering if blocks below the surface are supposed to be different color based on type or are they supposed to be all one color?

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