uNmINeD 0.14.4

New uNmINeD development snapshot is available for download!

Changes:

  • Fixed wrong coordinates on web map
  • (GUI) Added NBT viewer for level.dat
  • (GUI) Added deb package for Debian based Linux distros
  • (GUI) Fixed stay on top switch
  • (GUI) Memory usage optimizations

This Post Has 7 Comments

  1. Sheila

    uNmINeD is so nice, there’s nothing else like it, thanks so much. If you ever get the chance to put back the Go To coordinates box that you had in a previous version, that would be really nice. When you’re trying to move long distances like 100k or more then it would speed it up a lot. I mean in the main program not the leaflet map, because sometimes I want to zoom in really close to find some precise blocks. Thanks again.

    1. megasys

      Hi, the Go To function is now available again in 0.14.8.

  2. Sheila

    Oh, I also see that leaflet has the panTo or flyTo commands which both will let the user go to any point on the leaflet map. Even though my first wish would be for the main program to have a GoTo, It might be nice to also add those to the leaflet map for people with big server worlds (mine is getting pretty big already and still growing). I hope I’m not too annoying, I know you have a life too!

  3. thomsonb

    Great tool thanks! It replaces Minutor which I used so much years ago.
    Can you add mouse wheel control for the SLicer to increment levels quickly (minY and maxY) that would be awesome 🙂

  4. Dave S

    I could donate some bucks but you broke the Slice option.
    All I get is some icon that does noting and a box for min and max y.
    Previous version Slice works but the colors are all wrong.
    Other than that, love the program for planning builds.

  5. E

    Is it possible to request downloads to older versions of unmined? I prefer the older version’s color scheme for the blocks, zoom scaling, and slider features.

  6. Honema

    I’m assuming you’re only one person doing this in their free time, but I would like to make some suggestions.
    – It’d be amazing if all blocks had their own colours, so basically the planned per block texture view but for single pixels.
    – Can the default output please include the .png extension by default, if you don’t add it yourself, the output quality turns awful.
    – Not sure if it’s possible, but if you already rendered the world in 1:2 and you zoom in, it would be incredible if it would scale up and slowly overwrite the regions you then re-render, without removing everything.

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