uNmINeD 0.18.16
New uNmINeD development snapshot is available for download! Changes: Fixed crash "The given key 'Unmined.AvaloniaApp.Layers.MarkerTile' was not present in the dictionary."
New uNmINeD development snapshot is available for download! Changes: Fixed crash "The given key 'Unmined.AvaloniaApp.Layers.MarkerTile' was not present in the dictionary."
New uNmINeD development snapshot is available for download! Changes: Added support for JE 1.19.2 / BE 1.19.20Added support for BE Preview 1.19.40.20 worlds (level.dat version 10)(GUI) Updated AvaloniaUI to 11.0.0-preview1Changed "if." prefix to "if-" in config subfolder names(Fixed) BE loader crashes on empty player dataMinor bug fixes The AvaloniaUI update should fix Apple M1 issues. There might be some GUI glitches on every platform due to breaking changes in AvaloniaUI, these will be fixed in next releases.
New uNmINeD development snapshot is available for download! Changes: (New) CLI: Added 32-bit ARM builds for Linux(Fixed) Bedrock chunk loader cannot decode 16 bit arrays and crashes
New uNmINeD development snapshot is available for download! Changes: (GUI) Fixed broken web map generator buttons
New uNmINeD development snapshot is available for download! Changes: (GUI) Fixed status bar did show wrong block information (a bug introduced in 0.18.11)
New uNmINeD development snapshot is available for download! Changes: (GUI) Added server player markers and player NBT inspectorAdded support for Bedrock 1.18.20+ beta worlds (the "seed parity" update)Added 0-360° sun direction range for shadows and elevation shading(GUI) Fixed crashes and memory leaksFixed vanilla biome tintsFixed Bedrock biome number mapping for oceansFixed Bedrock biome names
New uNmINeD development snapshot is available for download! Changes: Added transparent glass (can be set from full transparent to full opaque) Fixed alpha blending when there are several transparent blocks on top of each other (GUI) Added slime chunks layer Slime chunk information is not saved to world files, so uNmINeD finds slime chunks by calculation from seed (like chunkbase.com does). It is a GUI only feature, and not included in exports. Credits: Slime chunk calculation code for Bedrock Edition worlds is based on the great work of protolambda, jocopa3, PHO and hhhxiao, and uses a Mersenne Twister random generator coded by Takuji Nishimura and Makoto Matsumoto. Slime chunk calculation code for Java Edition worlds is based on information from the Minecraft Wiki. Slime blocks shown in uNmINeD
New uNmINeD development snapshot is available for download! Changes: (GUI) Updated AvaloniaUI to 0.10.12. This fixes tooltip crashes on Linux and flickering context menus on all platforms.
New uNmINeD development snapshot is available for download! Changes: Added highlighterAdded Replace flowing water option to fix issues caused by random chunks of flowing water found in Bedrock oceans(GUI) Added highlighter settings This first release of the highlighter is pretty simple, but it can do a lot. It can be used to find blocks and biomes, to check block distribution, and to create interesting visualizations. Highlighters are saved with map settings, and can be used with the CLI. Examples: Dripstones, lush caves and villages are highlighted Highlighted emerald ore
New uNmINeD development snapshot is available for download! Changes: (GUI) Added block state info to status bar(GUI) Added copy block name context menus(GUI) Improved block list(GUI) Added background color option to image and web export(GUI) Fixed memory leaks(CLI) Added --background option to image and web export