New uNmINeD development snapshot is available for download!
Changes:
- Added tagging for blockstates. This makes tag based styling possible for Bedrock where blockstates often have different styles.
- Added a new parser for evaluating block and biome expressions (can be used with filters, highlighters, tags and styles)
- Added blockstate support to filters
- Added blockstate support to highlighters
- Added support for
rgb(r, g, b)
color format wherer
,g
andb
are 0-255 - Fixed negative coordinate related issues on systems with incompatible integer format settings
The new expression parser and evaluator supports not only blockstates but complex expressions with and/or/xor/not logical operators and parenthesis. It is also compatible with the previous format.
Example expressions:
- block name:
dirt
- with namespace:
minecraft:dirt
- wildcards:
*:*_leaves
- blockstate properties:
sand[sand_type:red]
- logical NOT (exclamation mark):
!sand
- logical OR (comma):
*_leaves, *_log
- logical AND (space):
*_slab smooth_*
- logical XOR (caret):
*_slab ^ smooth_*
- parenthesis:
!(acacia_leaves, oak_leaves) ([distance:3], [distance:5])
Operator precedence from highest to lowest: NOT, AND, XOR, OR.
Note: commas between blockstate properties are not considered OR operators, but list separators: leaves[old_leaf_type:oak,persistent_bit:0]
Could there be a feuture where the admin can specify locations (like 200,200,210,210 = building a) and when a players looks at the web-map and hovers abov that specified location that the player then gets a tooltip showing the name of the location? or maybe show the location name above the coords on the web-map? greetings from germany.
Hey there- you are a fantastic app builder and I hope you can get more attention soon, friend. Checking in from 2022 M1 Mac pro (14 core custom build), just wanted to say the latest release (as of March 17th, 2023) runs smooth as butter thus far. Compared to previous version, much improved shadow render times, and smoother level-by-level cutoffs along the Y axis using the slicer tool.
All I wonder is if you intend to make it possible to load whole seeds in the app a La AMIDST or the online Chunkbase app. For what it’s worth, I pretty much use yours exclusively right now. Excellent work. I hope you know there are many of us out here rooting for this and who f*ckin love uNmINeD. Hope to continue seeing more from you, and I’ll gladly provide you feedback from my platform if you need.
Thank you, I appreciate it!
Great app with lots of features!!
I have an automated script that runs with cron to create a web render of my world which is then pushed to my website using FTP.
Works perfectly!
Can we please have a a “–threads” parameter for the CLI tool.
This would the limit the used threads since currently performing a render can cause lag to the server.
For example –threads 1 to only use a single CPU thread
I am on mac M1. I downloaded the app, moved it in applications and executed the command in the terminal but when i open the app and click on java saves it crashes
i tried to use this on 1.7.10 with an ID extender mod installed, but unfortunately because the block IDs are so beyond 4096, nothing gets rendered on the map. it’s just entirely blank. is there any way to get it to work?
It crashes every time I try to open it