uNmINeD 0.20.7-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (Isometric) Moved isometric settings to a separate tab
  • (Isometric) Added gamma and contrast settings (brighter and more vibrant images)
  • (Isometric) Added water transparency and depth fading settings
  • (Isometric) Biome blending is now ON by default
  • (Isometric) Fixed rendering queue cancellation
  • (Isometric) Fixed high IO pressure during rendering
  • (Isometric) Rendering speed optimizations

Screenshot:

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uNmINeD 0.20.6-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Improved Java Edition datapack error handling and logging
  • (Isometric) Speed optimizations
  • (Isometric) Ambient occlusion shading now works at chunk borders
  • (Isometric) Added water transparency
  • (Isometric) Added support for waterlogged blocks
  • (Isometric) Added support for transparent textures
  • (Isometric) Added biome tint blending

Transparent water and smooth biome borders:

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uNmINeD 0.20.5-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Right click menu items now work in isometric mode
  • Fixed isometric block rotation mismatches (mushroom blocks, logs)
  • Fixed isometric tile rendering failures (broken in 0.20.4)
  • Fixed isometric tile pixel alignment glitches (sometimes there was an one pixel gap between tiles)
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uNmINeD 0.20.4-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Optimizations for isometric mode (more speed, reduced memory usage)
  • Isometric mode is now available from zoom 1:1 to 16:1
  • Fixed KeyNotFoundException when rendering zoom-out tiles for web
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uNmINeD 0.20.3-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Bedrock LevelDB log file reader optimizations (speedup for worlds with large log files)
  • Isometric mode optimizations (huge speedup, less memory usage)
  • Isometric mode now uses the block filter settings
  • Added support for Java Edition default blockstates (from 26.3-snapshot-7)
  • Upgraded to .NET 11 (preview.7)

Default blockstates

Minecraft Java Edition from version 26.3-snapshot-7 does not store blockstate properties in the world save files when referencing a default blockstate. This caused these blockstates to render incorrectly.

uNmINeD now uses a configuration file config/vanilla.defaultblockstates.java.txt to resolve default vanilla blockstate properties. If it encounters a blockstate reference without properties, it will use the default properties from the configuration file.

The configuration file only contains default blockstate information for vanilla blocks. A mod will be available later that will allow you to generate a blockstate configuration file for modded worlds.

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uNmINeD 0.20.2-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added two additional zoom levels to isometric mode, now it works from 4:1 to 16:1
  • (CLI) Added webp-format (lossless, lossy), webp-method (0..6) and webp-quality (0..100) command line parameters to web export
  • Fixed default webp format, now it’s lossless instead of lossy
  • Fixed sulfur caves, dappled forest and nether colors/tints
  • Fixed Java local player GUID parsing
  • Fixed water block levels in isometric mode

The isometric mode is not yet optimized for speed, and isometric map tiles are not yet cached. Future releases will be faster.

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uNmINeD 0.20.1-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Breaking change: the “Use textures when zooming in” (CLI: --textures=true) experimental feature is no longer available
  • Added 2.5D top-down block model rendering mode (feature preview)
  • Added isometric rendering mode (feature preview)
  • Added support for the new chunk NBT format introduced in 26.3-snapshot-7.
  • Added support for region files with LZ4 compression (JE 1.20.5+).
  • Added 3D block model preview to the block list and the status bar
  • Optimized/fixed Bedrock LevelDB loader (100x speed and 100x less memory usage with large log files)
  • Improved Hytale installation and save folder detection on Windows
  • Fixed a lot of datapack and resource pack related issues
  • Updated Avalonia UI to 12.1.1. Many thanks to the Avalonia Team for granting me the community license.

Block model handling

uNmINeD now can read and use 3D block models from Java Edition client JARs and datapacks, and render them in 2.5D top-down and isometric views.

Bedrock Edition does not have 3D block models available for external tools, so uNmINeD uses Java block models to render Bedrock blocks. You will need a Java client JAR file to make this work. You can download it even if you do not have Java Edition, the original Mojang download links are available on GitHub, scroll right to see the client JARs.

Assigning Java block models to Bedrock blocks is controlled by config/bedrockmapping.json. The content of this file is largely based on information extracted from the Chunker project.

Bedrock fences, stairs, glass panes and other connecting blocks may render incorrectly if you have a version older than 1.26.40, because the required information is not present in the world save files.

Block model rendering mode

🚧This is a preview of a new feature under development.

uNmINeD now can render 3D block models to draw blocks instead of using single colors.

  • It works at 4:1 or higher zoom-in levels
  • It works with shadows
  • It works with image and web export
  • It does not need a GPU (uses only CPU)
  • It requires a Java Edition client JAR file even if you use it with Bedrock worlds.

Use the --blockrender=true command line parameter to enable block model rendering in the CLI.

Isometric rendering mode

🚧This is a preview of a new feature under development.

uNmINeD now can render an “isometric” (axonometric) 3D map.

  • It only works at 16:1 zoom-in level (other zoom levels coming soon)
  • It has multiple view angles
  • Image and web export not yet available
  • It does not need a GPU (uses only CPU)
  • It is only available in the GUI (CLI will come later)
  • Shadow rendering will come later
  • It requires a Java Edition client JAR file even if you use it with Bedrock worlds.

Notes and known issues

Block model rendering is a new feature under development. There are a lot of bugs, glitches and unfinished stuff. The code is not yet optimized for speed, upcoming releases will be faster.

Some of the most visible known problems:

  • Some 3D block models are not rendered correctly or not visible at all
  • Waterlogged blocks are rendered as dry
  • Custom (modded) Bedrock blocks are not rendered at all
  • Ambient occlusion shading in isometric mode does not work at chunk borders
  • Blocks do not cast shadow on themselves
  • Terrain elevation shading is applied incorrectly
  • Water settings are ignored
  • Water transparency is not supported in isometric mode
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uNmINeD 0.19.60-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Datapack and mod load errors are now ignored when opening a world
  • (GUI) The log now include a stack trace of errors that occur when opening the world
  • Improved handling of broken mods/datapacks
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uNmINeD 0.19.59-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (Hytale) Added texture average color calculation for vanilla blocks from the latest installed game assets
  • (Hytale) Added texture average color calculation for custom blocks added by mods
  • (Hytale) Updated vanilla stylesheet to version 2026-03-23
  • (Minecraft) Fixed an issue where the Bedrock vanilla resource pack would not load in some cases
  • (GUI) Fixed a zoom glitch when a map marker was under the mouse cursor
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