uNmINeD 0.17.22

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New uNmINeD development snapshot is available for download!

Notable changes:

  • (GUI) Added local player position marker for Bedrock
  • (GUI) Added autorefresh for Java worlds (the map is updated when Minecraft has saved chunks)
  • (GUI) Added water depth info to bottom status bar
  • (GUI) Fixed crashes
  • Improved support for BiomesOPlenty blocks

The GUI now seems to be pretty stable, the random crashes are gone. I hope.

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uNmINeD 0.17.21

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New uNmINeD development snapshot is available for download!

Changes:

  • Added blockcolors.txt file to define custom block colors in an easy way
  • (WEB) Added custom.markers.js file for adding custom map markers
  • New slicer algorithm
  • Block filter replaces waterlogged blocks by water instead of air (filtering out seagrass and kelp finally works as expected)
  • Reworked water rendering and settings (changed mapsettings.json format)
  • Added support for auto loading biome tints from data packs like Terralith
  • Added “Copy as SNBT” to NBT view
  • Slightly changed map colors to make it brighter
  • (GUI) Fixed image export area math
  • Fixed support for larger world heights (tested y=-128..+512)
  • Fixed crashes
  • Lot of changes, refactoring and code cleaning under the hood

Filter out kelp and seagrass, increase the revealed water depth, and play with the water settings, it can result in stunning images.

Minecraft 1.18 world in uNmINeD
Minecraft 1.18 with Terralith data pack in uNmINeD

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uNmINeD 0.17.20

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New uNmINeD development snapshot is available for download!

Changes:

  • Improved rendering speed
  • Improved shadow rendering speed
  • Added sun direction settings for shadows
  • (GUI) Improved image and web export settings
  • (GUI) Added grid settings
  • (GUI) Fixed crashes
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uNmINeD 0.17.19

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Smoother map control
  • (GUI) Fixed a lot of crashes
  • Memory and speed optimizations

Now it’s pretty stable and fast, ready for awesome new features.

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uNmINeD 0.17.18

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New uNmINeD development snapshot is available for download!

Changes:

  • (WEB) Added a way to add map markers, see the code in unmined.index.html (basic HTML/JS skills needed)
  • (GUI) Improved tile cache speed
  • Improved chunk loading speed for JE 1.12 and older worlds
  • Improved chunk loading speed for JE 1.13 – 1.17
  • Improved chunk loading speed for Bedrock
  • Improved chunk parsing speed
  • Improved style processing speed for blockstates
  • Memory usage optimizations for Bedrock
  • (GUI) Fixed default slice Y for nether
  • (GUI) Fixed crashes
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uNmINeD 0.17.16

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New uNmINeD development snapshot is available for download!

Changes:

  • Speed/memory optimizations
    • another 1.5x speed boost on JE 1.18
    • BE and older JE worlds are also getting faster
  • Added builds for linux-arm64 and win-arm64
  • Added coral block styles

Okay, now it is starting to be incredibly fast, and it still does not need gigabytes of RAM.

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uNmINeD 0.17.15 – Settings

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Reorganized settings sidebar panels
  • (GUI) Added Save/Load map settings panel
  • (GUI) Fixed random crash when opening a world
  • Changed map settings file format
  • Added flat grass setting
  • Added clay block style
  • Speed/memory optimizations

Saved map settings can be used with the CLI (--mapsettings=filename.json).

Save/Load map settings in uNmINeD 0.17.15

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uNmINeD 0.17.13

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New uNmINeD development snapshot is available for download!

Changes:

  • Fixed task scheduling and memory usage stabilization issues
  • Optimized style generation and lookup
  • (GUI) Fixed tile image cache files were not always deleted on exit
  • (GUI) Night mode tool button is now hidden for Bedrock worlds (Bedrock does not save light data)

Memory usage of the GUI could rise above several gigabytes on fast machines, now it should stay around 0.5-1 GB.

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