uNmINeD 0.16.3 – World height

  • Post comments:7 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added altitude settings to make amplified worlds and various world heights look better
  • Changed tree log color from green to brown to make buildings with log roofs more visible
  • Fixed seagrass and kelp keep appearing when using the slicer
  • Fixed grass blocks in 1.12 and older worlds were loaded as grass instead of grass_block
  • (CLI) Changed the (x2,z2) point of the --area=r((x1,z1),(x2,z2)) parameter to inclusive
  • (CLI) Fixed --imageformat does not work with lowercase values
  • Reworked internals to handle waterlogged blocks and block states better
  • Reworked gradient and curve generators to handle custom world heights and MC 1.18 better

There are various mountain heights across Minecraft versions and custom/modded world types. Using the altitude settings the elevation gradient and other map style elements can be adjusted to match the actual height of the mountains and the actual sea level. uNmINeD determines the default settings based on world version.

Continue ReadinguNmINeD 0.16.3 – World height

uNmINeD 0.16.2

  • Post comments:4 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Added an Apple M1 build (CLI & GUI)
  • (GUI) The green-brown elevation gradient now can be turned off
  • Adjusted block colors: red sand, end stone, purpur, chorus plant
  • Minor fixes

A Minecraft JE 1.18 world with the Terralith datapack:

Minecraft 1.18 + Terralith 2.0 in uNmINeD

Continue ReadinguNmINeD 0.16.2

uNmINeD 0.16.1 – Cache & Zoom

  • Post comments:5 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added transient tile image cache (no more re-rendering after zooming/scrolling!)
  • (GUI) Increased max zoom-in level from 32:1 to 128:1
  • (GUI) Increased max zoom-out level from 1:8 to 1:262144
  • (GUI) Added region rendering mode at higher zoom-out levels (one pixel / region)
  • Optimized packed array decoders for JE chunks (more speed!)
  • (GUI) Added optimized chunk processing scheduler (huge drop in memory usage!)
  • (GUI) Added “Open world” button
  • (GUI) Reworked map control and other things under the hood
  • (GUI) Fixed map item alignment glitches on high DPI displays
  • (GUI) Fixed random missing tiles (again)
  • (GUI) Fixed a ton of crashes, memory leaks and glitches
  • Fixed support for old anvil worlds with modded block numbers greater than 255

The tile image cache is stored in the default temp folder, and gets cleared on exit.

Continue ReadinguNmINeD 0.16.1 – Cache & Zoom

[WIP] Caching

  • Post comments:0 Comments

The tile image caching is almost done. It’s a game changer.

The maximum zoom-out level will also be increased from 1:8 to at least 1:32768. At this zoom level a whole 60 million blocks wide world fits on the screen, making navigation easier.

Zooming out to 1:2048, black pixels are regions
Continue Reading[WIP] Caching