[WIP] Biomes #2
The first result of biome conditional rendering (can you find the savanna?):
Update: it will work with 1.12 worlds as well:
The first result of biome conditional rendering (can you find the savanna?):
Update: it will work with 1.12 worlds as well:
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
grass
instead of grass_block
(x2,z2)
point of the --area=r((x1,z1),(x2,z2))
parameter to inclusive--imageformat
does not work with lowercase valuesThere are various mountain heights across Minecraft versions and custom/modded world types. Using the altitude settings the elevation gradient and other map style elements can be adjusted to match the actual height of the mountains and the actual sea level. uNmINeD determines the default settings based on world version.
New uNmINeD development snapshot is available for download!
Changes:
The tile image cache is stored in the default temp
folder, and gets cleared on exit.
Far view of a large anarchy server at 1:512 (1 pixel = 512 blocks = 1 region):
The tile image caching is almost done. It’s a game changer.
The maximum zoom-out level will also be increased from 1:8 to at least 1:32768. At this zoom level a whole 60 million blocks wide world fits on the screen, making navigation easier.