Bedrock
I have purchased Minecraft for Windows 10 / Bedrock Edition too see what can I do 🙂 Huge mountains in beta 1.16.220.50 are awesome. Can’t wait to see them in uNmINeD.
I have purchased Minecraft for Windows 10 / Bedrock Edition too see what can I do 🙂 Huge mountains in beta 1.16.220.50 are awesome. Can’t wait to see them in uNmINeD.
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
--zoomin
, --zoomout
)uNmINeD now ignores insanely far regions with block coordinates greater than ±67 million to avoid int32 overflows in calculations. This limitation is unlikely to cause any problems since in-game world border is at ±30 million.
New uNmINeD development snapshot is available for download!
This release contains macOS related fixes for the GUI version.
Changes:
My friend in a galaxy far, far away finally managed to install macOS inside a virtual machine running on his PC, so now I can test uNmINeD on macOS.
Installation instructions: extract the downloaded tar.gz and start the application (or move it to Applications and start from there).
Required macOS version is 10.13 High Sierra or later.
I’m working on a selection tool to make image export easier and to support other upcoming features:
The new rendering workflow makes possible to implement various overlays based on any chunk information like data version, status, last update, inhabited time, entities, or the amount of a given block type.
This is a heat map showing inhabited time (how long the players have been in the area):
New uNmINeD development snapshot is available for download!
Changes:
--area
parameter now accepts block, chunk and region rectanglesuNmINeD now reads region files one by one and sequentially instead of random access. This has a huge impact on chunk read times on hard disks (5-10x).
uNmINeD now also have a new task scheduler and a new render pipeline with some buffering that allows reducing the number of chunks that need to be read and processed more than once.
Value of the –area parameter can be a block, a chunk or a region rectangle. The rectangle can be specified using two points (top-left and bottom-right corners of the rectangle), or using one point (top-left corner), and a size (width, height).
Syntax:
--area=b(x,z,width,height)
--area=c(x,z,width,height)
--area=r(x,z,width,height)
--area=b((x1,z1),(x2,z2))
--area=c((x1,z1),(x2,z2))
--area=r((x1,z1),(x2,z2))
The bottom and right edges specified by the point (x2,z2) are exclusive, they are outside of the rectangle.
New uNmINeD development snapshot is available for download!
Changes
New uNmINeD development snapshot is available for download!
Changes:
Stylesheet settings are defined in the file stylesheet.js
, where custom settings can also be added.
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
uNmINeD now can read partially migrated worlds with both Anvil and flattened chunks.