uNmINeD 0.16.1 – Cache & Zoom

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added transient tile image cache (no more re-rendering after zooming/scrolling!)
  • (GUI) Increased max zoom-in level from 32:1 to 128:1
  • (GUI) Increased max zoom-out level from 1:8 to 1:262144
  • (GUI) Added region rendering mode at higher zoom-out levels (one pixel / region)
  • Optimized packed array decoders for JE chunks (more speed!)
  • (GUI) Added optimized chunk processing scheduler (huge drop in memory usage!)
  • (GUI) Added “Open world” button
  • (GUI) Reworked map control and other things under the hood
  • (GUI) Fixed map item alignment glitches on high DPI displays
  • (GUI) Fixed random missing tiles (again)
  • (GUI) Fixed a ton of crashes, memory leaks and glitches
  • Fixed support for old anvil worlds with modded block numbers greater than 255

The tile image cache is stored in the default temp folder, and gets cleared on exit.

Continue ReadinguNmINeD 0.16.1 – Cache & Zoom

[WIP] Caching

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The tile image caching is almost done. It’s a game changer.

The maximum zoom-out level will also be increased from 1:8 to at least 1:32768. At this zoom level a whole 60 million blocks wide world fits on the screen, making navigation easier.

Zooming out to 1:2048, black pixels are regions
Continue Reading[WIP] Caching

uNmINeD 0.15.7

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New uNmINeD development snapshot is available for download!

Changes:

  • Added support for BE Nether and End dimensions
  • Speed optimizations (+20..50%)
  • Fixed support for huge JE worlds (tested on a 290 GB world with more than 360 000 regions)
  • (GUI) Fixed randomly missing tiles after scrolling and zooming
Continue ReadinguNmINeD 0.15.7

uNmINeD 0.15.6

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New uNmINeD development snapshot is available for download!

Changes:

  • Fixed extremely slow chunk loading for JE 1.18 snapshot worlds
  • Allocation and speed optimizations

uNmINeD GUI now can reach above 20.000 chunks/sec (~20 regions/sec) speed on a 12 core machine with an NVME SSD.

Continue ReadinguNmINeD 0.15.6

uNmINeD 0.15.5 – Water

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added water settings
  • Fixed some chunk section loader bugs
  • Fixed some slicer bugs

Screenshots:

Revealed water depth is set to 15 blocks to hide underwater structures:

Revealed water depth is set to 64 blocks to make underwater structures visible:

Added some blending to make water translucent:

Added some shading:

Shading without blending:

Continue ReadinguNmINeD 0.15.5 – Water

What’s next

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Now I’m working on a tile cache so uNmINeD doesn’t always have to redraw tiles when scrolling and zooming. I’m also testing adjustable water translucency, it looks pretty good:

Continue ReadingWhat’s next