uNmINeD 0.19.13-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • Performance boost! 🚀
  • Rendering optimizations
  • Chunk processing optimizations
  • New optimized stylesheet engine implementation
  • Optimized anvil chunk processing (for JE worlds before 1.13)
  • Compiled with R2R for better startup time, JIT caused initial slowness is gone
  • Enabled libdeflate on all platforms except win-arm64 for better decompression performance
  • (GUI) Changed tile cache image format from PNG to QOI for better performance

uNmINeD is now faster than ever.

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uNmINeD 0.19.10-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added visual area selection tool for image/web export
  • (GUI) Added Y slider for the cubiomes seed map layer
  • (GUI) Added global settings window
  • (GUI) Added Minecraft installation path setting (for the texture loader)
  • (GUI) Fixed memory leaks
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uNmINeD 0.19.8-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added textured rendering (feature preview)
    • The textured rendering is a feature preview, it’s only available in the GUI at this time (no export, no CLI). It works with Java worlds, and requires Minecraft to be installed.
  • Optimization
    • Reduced memory usage
    • Faster chunk processing
    • Faster shadow mapping (huge boost for 3D shadows!)
    • Faster expression evaluating, tag resolving and stylesheet rule processing
    • Faster rendering
    • Faster initial map loading
  • Shadow rendering
    • Improved and high resolution shadow mapping that looks good when zooming in
    • Grass, flowers and other blocks tagged with #shadowless do not cast shadows and appear flat, resulting a clearer image
  • Biome tinting
    • Improved biome tinting
    • Biome tints are now enabled by default (turn it off to get the classic uNmINeD look)
    • Cartographic elevation gradient is now compatible with biome tinting
    • Biome tints are loaded from Java game folder mods (../../mods)
  • Code cleaning
    • (GUI) Fixed memory leaks
    • (GUI) Viewmodel lifetime management fixes
    • (GUI) Updated Caliburn.Micro.Avalonia to the official package

Known issues:

  • In some cases, there is still a significant memory leak after closing a world.

Breaking changes:

  • Map settings related to biome tinting has changed. You may need to adjust your saved map settings created with earlier versions.

Rendering with textures and high resolution 3D shadow mapping:

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uNmINeD 0.19.6-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added a cubiomes-based “seed map” layer (experimental)
  • (GUI) Upgraded Avalonia to 11.0.0
  • Moved to .NET 8.0-preview5
  • Removed .NET version from downloaded package file names
  • Minor fixes

The cubiomes seed map layer shows predicted biomes across the entire map, even in unexplored areas. At this time it is only available on Windows 64-bit. The seed map is NOT included in the web map or image export.

Without cubiomes seed map:

With cubiomes seed map:

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uNmINeD 0.19.5-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added transparency slider for barrier blocks
  • Added customizable heightmap color gradients (see library/heightmaps and library/depthmaps)
  • Fixed zoom-out tile rendering for far away areas in web export
  • Added rgba(r,g,b,a) color parsing for transparent block colors (r=0..255, g=0..255, b=0..255, a=0.0..1.0)
  • Minor fixes

Heightmap rendering mode:

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uNmINeD 0.19.4-dev

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added a main menu bar
  • Added biome rendering mode (see config/custom.biomecolors.txt for customization)
  • Added heightmap rendering mode (customization coming soon)
  • Fixed rgb(r,g,b) color parsing
  • Added hsl(h,s,l) color format, similar to HTML/CSS (hue=0..360, saturation=0..100, lightness=0..100)
  • Minor fixes

Biome rendering mode uses well known colors from the Amidst and cubiomes seed mapping projects:

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