uNmINeD 0.20.1-dev
New uNmINeD development snapshot is available for download!
Changes:
- Breaking change: the “Use textures when zooming in” (CLI:
--textures=true) experimental feature is no longer available - Added 2.5D top-down block model rendering mode (feature preview)
- Added isometric rendering mode (feature preview)
- Added support for the new chunk NBT format introduced in 26.3-snapshot-7.
- Added support for region files with LZ4 compression (JE 1.20.5+).
- Added 3D block model preview to the block list and the status bar
- Optimized/fixed Bedrock LevelDB loader (100x speed and 100x less memory usage with large log files)
- Improved Hytale installation and save folder detection on Windows
- Fixed a lot of datapack and resource pack related issues
- Updated Avalonia UI to 12.1.1. Many thanks to the Avalonia Team for granting me the community license.
Block model handling
uNmINeD now can read and use 3D block models from Java Edition client JARs and datapacks, and render them in 2.5D top-down and isometric views.
Bedrock Edition does not have 3D block models available for external tools, so uNmINeD uses Java block models to render Bedrock blocks. You will need a Java client JAR file to make this work. You can download it even if you do not have Java Edition, the original Mojang download links are available on GitHub, scroll right to see the client JARs.
Assigning Java block models to Bedrock blocks is controlled by config/bedrockmapping.json. The content of this file is largely based on information extracted from the Chunker project.
Bedrock fences, stairs, glass panes and other connecting blocks may render incorrectly if you have a version older than 1.26.40, because the required information is not present in the world save files.
Block model rendering mode
🚧This is a preview of a new feature under development.

uNmINeD now can render 3D block models to draw blocks instead of using single colors.
- It works at 4:1 or higher zoom-in levels
- It works with shadows
- It works with image and web export
- It does not need a GPU (uses only CPU)
- It requires a Java Edition client JAR file even if you use it with Bedrock worlds.
Use the --blockrender=true command line parameter to enable block model rendering in the CLI.
Isometric rendering mode
🚧This is a preview of a new feature under development.

uNmINeD now can render an “isometric” (axonometric) 3D map.
- It only works at 16:1 zoom-in level (other zoom levels coming soon)
- It has multiple view angles
- Image and web export not yet available
- It does not need a GPU (uses only CPU)
- It is only available in the GUI (CLI will come later)
- Shadow rendering will come later
- It requires a Java Edition client JAR file even if you use it with Bedrock worlds.
Notes and known issues
Block model rendering is a new feature under development. There are a lot of bugs, glitches and unfinished stuff. The code is not yet optimized for speed, upcoming releases will be faster.
Some of the most visible known problems:
- Some 3D block models are not rendered correctly or not visible at all
- Waterlogged blocks are rendered as dry
- Custom (modded) Bedrock blocks are not rendered at all
- Ambient occlusion shading in isometric mode does not work at chunk borders
- Blocks do not cast shadow on themselves
- Terrain elevation shading is applied incorrectly
- Water settings are ignored
- Water transparency is not supported in isometric mode
