uNmINeD 0.14.10
New uNmINeD development snapshot is available for download!
Changes:
- Reworked biome code
- Fixed 3D biomes below y=0
- Added support for new biome palette format in 1.18 snapshots
- (GUI) Fixed control alignments
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
--night
parameter for night mode rendering--shadows
parameter for rendering shadows* Note that this is a simple heightmap based shadow algorithm that does not handle floating objects, bridges, overhangs, and other structures with holes. Accurate shadow calculation will come later.
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
New uNmINeD development snapshot is available for download!
Changes:
--zoomin
, --zoomout
)uNmINeD now ignores insanely far regions with block coordinates greater than ±67 million to avoid int32 overflows in calculations. This limitation is unlikely to cause any problems since in-game world border is at ±30 million.
New uNmINeD development snapshot is available for download!
This release contains macOS related fixes for the GUI version.
Changes:
My friend in a galaxy far, far away finally managed to install macOS inside a virtual machine running on his PC, so now I can test uNmINeD on macOS.
Installation instructions: extract the downloaded tar.gz and start the application (or move it to Applications and start from there).
Required macOS version is 10.13 High Sierra or later.
New uNmINeD development snapshot is available for download!
Changes:
--area
parameter now accepts block, chunk and region rectanglesuNmINeD now reads region files one by one and sequentially instead of random access. This has a huge impact on chunk read times on hard disks (5-10x).
uNmINeD now also have a new task scheduler and a new render pipeline with some buffering that allows reducing the number of chunks that need to be read and processed more than once.
Value of the –area parameter can be a block, a chunk or a region rectangle. The rectangle can be specified using two points (top-left and bottom-right corners of the rectangle), or using one point (top-left corner), and a size (width, height).
Syntax:
--area=b(x,z,width,height)
--area=c(x,z,width,height)
--area=r(x,z,width,height)
--area=b((x1,z1),(x2,z2))
--area=c((x1,z1),(x2,z2))
--area=r((x1,z1),(x2,z2))
The bottom and right edges specified by the point (x2,z2) are exclusive, they are outside of the rectangle.