uNmINeD 0.16.2

  • Post comments:4 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Added an Apple M1 build (CLI & GUI)
  • (GUI) The green-brown elevation gradient now can be turned off
  • Adjusted block colors: red sand, end stone, purpur, chorus plant
  • Minor fixes

A Minecraft JE 1.18 world with the Terralith datapack:

Minecraft 1.18 + Terralith 2.0 in uNmINeD

Continue ReadinguNmINeD 0.16.2

uNmINeD 0.16.1 – Cache & Zoom

  • Post comments:5 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added transient tile image cache (no more re-rendering after zooming/scrolling!)
  • (GUI) Increased max zoom-in level from 32:1 to 128:1
  • (GUI) Increased max zoom-out level from 1:8 to 1:262144
  • (GUI) Added region rendering mode at higher zoom-out levels (one pixel / region)
  • Optimized packed array decoders for JE chunks (more speed!)
  • (GUI) Added optimized chunk processing scheduler (huge drop in memory usage!)
  • (GUI) Added “Open world” button
  • (GUI) Reworked map control and other things under the hood
  • (GUI) Fixed map item alignment glitches on high DPI displays
  • (GUI) Fixed random missing tiles (again)
  • (GUI) Fixed a ton of crashes, memory leaks and glitches
  • Fixed support for old anvil worlds with modded block numbers greater than 255

The tile image cache is stored in the default temp folder, and gets cleared on exit.

Continue ReadinguNmINeD 0.16.1 – Cache & Zoom

uNmINeD 0.15.7

  • Post comments:2 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Added support for BE Nether and End dimensions
  • Speed optimizations (+20..50%)
  • Fixed support for huge JE worlds (tested on a 290 GB world with more than 360 000 regions)
  • (GUI) Fixed randomly missing tiles after scrolling and zooming
Continue ReadinguNmINeD 0.15.7

uNmINeD 0.15.6

  • Post comments:4 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Fixed extremely slow chunk loading for JE 1.18 snapshot worlds
  • Allocation and speed optimizations

uNmINeD GUI now can reach above 20.000 chunks/sec (~20 regions/sec) speed on a 12 core machine with an NVME SSD.

Continue ReadinguNmINeD 0.15.6

uNmINeD 0.15.5 – Water

  • Post comments:1 Comment

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added water settings
  • Fixed some chunk section loader bugs
  • Fixed some slicer bugs

Screenshots:

Revealed water depth is set to 15 blocks to hide underwater structures:

Revealed water depth is set to 64 blocks to make underwater structures visible:

Added some blending to make water translucent:

Added some shading:

Shading without blending:

Continue ReadinguNmINeD 0.15.5 – Water

uNmINeD 0.15.4

  • Post comments:0 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added checkboxes to block filter panel
  • (GUI) Added image format setting to web export
  • Fixed night mode glitches
  • Fixed dimension ID parser
  • Optimizations: less memory usage, more speed

Screenshot:

A Minecraft world without snow and flora in uNmINeD
Continue ReadinguNmINeD 0.15.4

uNmINeD 0.15.2 – Bedrock

  • Post comments:9 Comments

New uNmINeD development snapshot is available for download!

Changes:

  • Added support for Minecraft Bedrock Edition worlds (from version 1.4 to 1.18 and up)
  • Fixed tiles missing from web map
  • Migrated to .NET 6.0

Bedrock support is experimental and not yet complete.

Please close Minecraft before opening a Bedrock world. uNmINeD tends to crash when you open a Bedrock world and play it in Minecraft at the same time.

Continue ReadinguNmINeD 0.15.2 – Bedrock