Bedrock status

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This is the very first render of a Minecraft Bedrock world that shows a successful data extraction from LevelDB files (without the need for a LevelDB library). The darker areas show where the chunks are. The next thing will be to decode the chunk data and feed it into the rendering engine. I am very excited about what it will look like.

The very first render of a Minecraft Bedrock world in uNmINeD
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uNmINeD 0.14.12

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added spawn location and single player location markers
  • (GUI) Added shadow strength setting
  • Fixed crash in 1.18 paletted biome loader
  • Minor performance optimizations
  • File access method reverted from memory mapped files to standard FileStream to avoid possible collisions with other apps
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uNmINeD 0.14.9

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New uNmINeD development snapshot is available for download!

Changes:

  • Improved performance: reduced memory allocation stress, huge drop in GC wait time, +50% speed
  • (GUI) Shadow rendering* is available again
  • (CLI) Added --night parameter for night mode rendering
  • (CLI) Added --shadows parameter for rendering shadows
  • Fixed crashes in web map export

* Note that this is a simple heightmap based shadow algorithm that does not handle floating objects, bridges, overhangs, and other structures with holes. Accurate shadow calculation will come later.

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uNmINeD 0.14.8

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New uNmINeD development snapshot is available for download!

Changes:

  • Changed region file access method to use memory mapped files
  • (GUI) Added “Go to location” toolbar button
  • (GUI) Fixed startup crash on Linux
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