New uNmINeD development snapshot is available for download! Changes: Brighter mapAdded dark forest biome styleAdded vanilla biome tints option to render vanilla biomes using in-game tintsFlat grass option now flattens out tall grass (to hide elevation shading and shadows cast by grass/flower/sapling/etc. blocks)Moved/renamed configuration files (blockcolors.txt => config/blockstyles.txt)Added support for *.blockstyles.txt config files (to customize block styles)Added support for *.biometints.txt config files (to customize biome tints)Added support for *.blocktags.txt config files (to add modded blocks)Added support for *.colors.txt config files (to change map colors)Added support for biome based coloring in *.blockstyles.txtAdded support for biome tints in *.blockstyles.txtFixed crashes About the configuration files uNmINeD loads configuration from the following files in the config folder: Block styles from *.blockstyles.txtBiome tints from *.biometints.txtColor IDs from *.colors.txtBlock tags from *.blocktags.txtBlock tags from *.blocktags.jsStylesheets from *.stylesheet.jsBiome number mappings from *.biomenumbers.java.json (for JE before 1.18)Biome number mappings from *.biomenumbers.bedrock.json (for BE)Block number mappings from *.blocknumbers.java.json (for JE before 1.13) Good to know: You can edit all these config files, and add your own.uNmINeD looks for configuration files inside all subfolders and ZIP archives.It is recommended to keep config files in subfolders (config/my-awesome-pack/blockstyles.txt), or in ZIP arhives (config/my-awesome-pack.zip), especially if you want to share them.Postfixes ".java" and ".bedrock" can be added to any config file name to load them only for those world types (eg. my.blockstyles.java.txt will be loaded only for Java worlds).Biome number mappings are not used for Java Edition 1.18 and newer versions.Block number mappings are used only for Java Edition 1.13 and older versions.Block numbers are not used for Bedrock Edition.Config files in the default subfolder are loaded first, then the others in alphabetical order. Inside a subfolder or a ZIP archive, file names starting with "default." are loaded first. If a value is defined in multiple files, the last value loaded will be used. Other configuration locations: Biome tints can be loaded from data packs in the game folder.Block number mappings are loaded from level.dat in the game folder for Forge worlds before JE 1.13. Screenshots Dark forest with and without shadows: