uNmINeD 0.18.19

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Fixed crash “Cannot find an event named Tapped on type StackPanel”
  • (GUI) Updated Avalonia to 11.0.0-preview5
  • (GUI) Dark theme is temporarily disabled due to breaking changes in Avalonia

Due to various issues, this release was built without assembly trimming, resulting in larger executable file size and larger downloads. I will switch trimming back on when the issues are resolved.

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uNmINeD 0.18.17

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Fixed “Go To Location” tool, added region and chunk coordinate support (use r prefix for regions, c prefix for chunks, e.g. r 5 12 goes to region x=5, z=12)
  • Added GZip compression support for JE region files
  • Improved BE error handling
  • Minor fixes
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uNmINeD 0.18.15

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New uNmINeD development snapshot is available for download!

Changes:

  • Added support for JE 1.19.2 / BE 1.19.20
  • Added support for BE Preview 1.19.40.20 worlds (level.dat version 10)
  • (GUI) Updated AvaloniaUI to 11.0.0-preview1
  • Changed “if.” prefix to “if-” in config subfolder names
  • (Fixed) BE loader crashes on empty player data
  • Minor bug fixes

The AvaloniaUI update should fix Apple M1 issues.

There might be some GUI glitches on every platform due to breaking changes in AvaloniaUI, these will be fixed in next releases.

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uNmINeD 0.18.11

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New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added server player markers and player NBT inspector
  • Added support for Bedrock 1.18.20+ beta worlds (the “seed parity” update)
  • Added 0-360° sun direction range for shadows and elevation shading
  • (GUI) Fixed crashes and memory leaks
  • Fixed vanilla biome tints
  • Fixed Bedrock biome number mapping for oceans
  • Fixed Bedrock biome names
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uNmINeD 0.18.10 – Slime and glass

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New uNmINeD development snapshot is available for download!

Changes:

  • Added transparent glass (can be set from full transparent to full opaque)
  • Fixed alpha blending when there are several transparent blocks on top of each other
  • (GUI) Added slime chunks layer

Slime chunk information is not saved to world files, so uNmINeD finds slime chunks by calculation from seed (like chunkbase.com does). It is a GUI only feature, and not included in exports.

Credits:

  • Slime chunk calculation code for Bedrock Edition worlds is based on the great work of protolambda, jocopa3, PHO and hhhxiao, and uses a Mersenne Twister random generator coded by Takuji Nishimura and Makoto Matsumoto.
  • Slime chunk calculation code for Java Edition worlds is based on information from the Minecraft Wiki.
Slime blocks shown in uNmINeD
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